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Silent hill 3 pc. Exploring the city of Silent Hill - Heather must find a way to escape from this terrible place.As the previous editions of the series, here we will have to face dozens of strange monsters and solve a dozen puzzles to find the way to the world of Heather.

T-61 is similar to her Tier VI tech tree counterpart Ernst Gaede. Both ships share the same 128mm main batteries and the same torpedoes. Both ships share the same 128mm main.

About This Game The Most Scientifically Accurate Space Warfare Simulator Ever Made.Children of a Dead Earth is a simulation of true-to-life space warfare. Design your spacecrafts using real world technologies.

Traverse the solar system using actual orbit mechanics. Command fleets as the solar system descends into war, and see if you have what it takes to become the victor.Features.

REAL SCIENCE, REAL TECHNOLOGY - Every technology, from the Nuclear Thermal Rockets, to the Railguns, to the Magnetoplasmadynamic Thrusters, was implemented using actual equations from Engineering and Physics textbooks and white papers. Every aspect of these systems, efficiency, size, mass, power usage, heat dissipation, are all derived from valid equations. CAMPAIGN AND SANDBOX MODES - Assume the role of an admiral and fight through a detailed storyline chronicling the descent of the solar system into all out war, spanning every planet in the solar system and everything in between. Or simply play in the sandbox, designing ships and pitting them against other ships. EXTREMELY ACCURATE ORBITAL MECHANICS - With an N-Body Simulator (the kind NASA uses to plot spacecraft trajectories), all orbital phenomenon from hyperbolic orbits, Lagrange points, and orbital perturbation are all correctly simulated.

Spacecrafts can stationkeep orbits, or enter into free falling perturbed orbits. 1:1 SCALE - The solar system is modeled completely to scale. The sizes of all planets, moons, and asteroids are accurately enormous, and the distance between them is similarly huge. The extremely high orbital speed of your ships deep in high gravity orbits is correspondingly correct.

FREEFORM SHIP DESIGN - Build your spacecrafts out of rockets, propellant tanks, weapons, powerplants, radiators, and crew modules. Wrap it all up with multiple armor layers, and maybe a Whipple Shield to boot. The acceleration, moment of inertia, delta-v, and much more are all correctly calculated for all spacecrafts you design. HIGHLY GRANULAR MODULE DESIGN - Tweak everything from the nozzle length or stoichiometric mixture ratio of your bipropellant rockets to the armature and rail dimensions of your railguns. The results of every change is seen in real time, from the change in your rocket's exhaust velocity, to your railgun's inductance or muzzle velocity.

PHYSICALLY ACCURATE MATERIAL PROPERTIES - All materials, chemical reactions, and spectra are physically correct. When your arclamp pumps your solid state laser, the pumping bands need to match up with the actual emission spectra of your excitation gas. When the photon absorption of a material is needed, it is derived from actual refractive index spectra data. IN-ENGINE MOD SUPPORT - The engine supports black box creation of untested or far future technology for modders to work with. All other game data, from levels to material properties, is also accessible to modders. STEAM WORKSHOP SUPPORT - Subscribe to mods on Steam Workshop, and they will automatically load. In-game export tools allow instant uploading of your own designs to Steam Workshop.All of the above aspects combine to yield a space warfare simulator that is unparalleled in scientific realism.

No other game combines the extremely accurate orbital mechanics, 1:1 scale of the solar system, and technology which is implemented 100% by scientific equations. If you ever wanted to know what space warfare would actually be like, this is the game for you.

T-61 is similar to her Tier VI tech tree counterpart. Both ships share the same 128mm main batteries and the same torpedoes. They also have access to , being the only destroyers at Tier VI to have this consumable.

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These two factors make both ships very good in close range combat and ambushing enemies in smoke screens. However, T-61 has main batteries that fire slightly faster than Ernst Gaede’s, giving the firepower edge to T-61. Unlike Ernst Gaede though, T-61 does not get access to the 150mm main battery guns.Besides main battery performance, the T-61 can also perform the role of torpedo boat superbly. She has a torpedo range of 8.0 km and has a surface detectability range of 6.8 km without the commander skill Concealment Expert. With this skill, her detection range goes down to 6.1 km, giving her plenty of space to torpedo enemies from beyond her detection range.

T-61’s detection range is also lower than the Ernst Gaede's minimum surface detectability range of 6.6 km, a significant reduction in detection. Additionally, T-61 has a very quick torpedo reload time at 68 seconds, over 20 seconds better than the torpedo reload time of Ernst Gaede.T-61 is overall a stealthier, more torpedo-centric version of Ernst Gaede.

Although her main battery rate of fire is faster, T-61 lacks access to the 150mm guns that Ernst Gaede can use to punish enemies with high damage shots. As a premium ship, T-61 doesn't have any upgrades to research. Optimal Configuration UpgradesThe recommended upgrades for T-61 are as follows:. Slot 1: or , to either decrease the chances of detonating, or of losing guns and torpedo tubes. Slot 2: , to mitigate and reduce the changes of the engine being knocked out for a long period of time. Slot 3: , for the accuracy bonus on main battery guns. Slot 4: , to more quickly reach full speed from being stationary.

Useful for dodging torpedoes in smoke.Commander SkillsKey skills for T-61 commanders include a core destroyer build of Priority Target at Level 1, Last Stand at Level 2, Superintendent at Level 3, and Concealment Expert at Level 4. Many other useful skills such as Basic Firing Training, Adrenaline Rush, Torpedo Armament Expertise, and Expert Marksmen, highlight the versatile selection of skills the ship can take strengthening its guns, torpedoes, or team versatility.RecommendedCost(points)EnduranceAttackSupportVersatility1. Line drawing of Flottentorpedoboot 1940. HistoryThe story of T-61 begins with the invasion of the Netherlands by the Germans in the middle of 1940.

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They soon realized that the country had fully functional naval shipyards that could operate at considerably advanced capacities. At this time, the German navy was still in its expansionary phase and attempting to compete with the might of other European navies. Planners understood they were still at numerical inferiority and decided to incorporate their new conquests into the German war machine. Construction on three destroyer hulls that had been stopped was restarted, the Germans having thought they were destroyed in their berths during the conquest of the Netherlands. Understanding they were salvageable, they were quickly put back to construction as Flottentorpedoboot (Fleet torpedo boat) project 1940.Sitting at 114 meters in length and 11 meters in width, the design of these sships was comparable in size to the current torpedo boats in service in the Kriegsmarine. The plans called for dividing the hull into 13 watertight compartments; construction called for the hull to be built from pre-made longitudinal bands of steel.Luckily for the Germans, the propulsion machinery assigned to these vessels was still preserved, and was summarily put back on schedule production.

This class of torpedo boats were to be powered by three Yarrow boilers that fed into two Parsons steam turbines. A minor setback: the boilers were low-pressure systems, as opposed to the high-pressure systems the Kriegsmarine had already adopted into most of their capital ships; they would not be as efficient in generating power. Despite so, the plans calculated an output of 45,000 shaft horsepower, which would propel the vessels to 35 knots.Each was armed with four 128mm guns all in single mounts, dispersed as a pair found forward and aft of the vessel. These were controlled by a combination a main fire director on the main superstructure and an auxiliary director on the main mast. Most significantly, the class would carry a pair of quad-torpedo tube launchers amidships, mounted along the centerline with the ability to fire over either side. These tubes were operated hydraulically, so this gave the ability for the crew to remotely operate and deploy the torpedoes; a feature being introduced to many navies at the time. Due to her size, she did not carry any reload for her torpedoes.

To complete the suite, the class carried eight 20mm AA guns in two quad-mounts and four 37mm AA guns in two dual-mounts.After the Germans acquired the materials and plans for these ex-Dutch ships, the Kriegsmarine went into full-scale production. The original plan called for eight ships in 1940, which was extended to another four more ships ordered in 1941.

There was a plan to build another twelve ships in late 1941, but this order was soon cancelled. Four Dutch shipyards were awarded the contract to build the initial run of twelve ships. T-61 was a re-purpose of the hull of destroyer Tjerk Hiddes.

Lack of available materials and limited cooperation from the Dutch workforce dragged construction schedules behind. Therefore, T-61 was scheduled to be towed to Germany in late 1944 for final outfitting, but the incomplete destroyer sunk during an assault by the Royal Air Force off the Dutch coast.

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