Puzzle Link

Easily create beautiful interactive video lessons for your students you can integrate right into your LMS. Track students' progress with hassle-free analytics as you flip your classroom! No Original box or manual. The Puzzle Link series is the NEOGEO Pocket Color's answer to Tetris on the Game Boy Color, yet it's a shame that.

Contents.Gameplay Puzzle Link is a in which the player must clear away blocks which occupy some of a 9x10 block grid. The player clears these blocks by linking together two or more discrete sections of each block type. This linking is accomplished by firing one-block-width units of pipe from a player-controlled launcher at the bottom of the screen, which the player can only move left or right.The pipes have as many varieties as the number of block types in a given level, and the type of pipe being fired is determined by the first block hit by the first fired unit of a new pipe.

An existing pipe can be canceled.There are three modes:Normal In the main game mode of Puzzle Link, the field of play is vertically so that the blocks to be cleared descend down the screen, one row at a time. If any block or blocks pass the line near the bottom of the screen which separates the launcher from the field of play, the player the level. A warning sound will play when any block comes within two block-widths of the line, and the character in the sidebar will become visibly distressed. The player is about to complete a red connection to clear an immediate total of six red blocks. All four normal blocks, the round-ending 'c' blocks, the sidebar distress animation, and the card hourglass timer are all also visible.There will be between two and four varieties of standard blocks filling up any given level, not counting two unique blocks marked with the letter 'c'. In order to complete a level in the main game mode, the player must clear enough standard blocks to find the two unique 'c' blocks and link them together.If the 'c' blocks are linked before an hourglass-shaped timer on the left side of the screen depletes, the player is awarded with an in-game collectible 'char.

Card' featuring a fictional creature. These can then be viewed via the option menu, but are otherwise without use.Blocks left loose after a connection clears other nearby blocks will fall directly upward, and may clear additional blocks if they land adjacent to previously separate blocks of the same type.Normal mode has three: easy, ave, and hard. Easy mode contains five slow-paced training levels (0-1 to 0-5), after which the player is expected to move up to ave mode—short for 'average mode'—in order to begin the campaign at level 1-1. Hard mode also starts at level 1-1, but the blocks descend down the screen at a higher rate than in easy or average mode.There are 46 in the normal mode campaign.

This includes one easy-mode training level with five rounds, seven levels with five rounds each, and a final eighth level with six rounds.Normal mode features an that tracks the highest number of points attained by a player in one sitting without a game over. These rankings can be viewed at any time from the option menu.Clear The clear mode of Puzzle Link features static block patterns which have to be one hundred percent cleared in order to complete each level. Unlike the normal mode—which has both the card bonus timer and the primary mechanic of time-sensitive clearing—clear mode features no. A player can only fail a stage by exhausting all possible moves without fully clearing the playing grid.

Points are awarded based on how few moves were required to clear the board.Clear mode has two modes of its own: fixed. In fixed levels, each pattern of blocks to be cleared was arranged precisely by the, and features a suggested move count. In random levels, a nearly-full grid of random blocks (similar to what a player might encounter in normal mode levels) is generated for the player to clear, with no suggested move count provided.Clear mode features an arcade-style in-game scoreboard, distinct from the one in normal mode, to keep track of the highest number of points accumulated by a player in one play session without a game over.Battle The battle mode is Puzzle Link's mode. It can be played if two people in possession of the game and the console connect their systems via a link cable.The mode features a one-on-one competition of the normal mode gameplay, with the participants racing each other to beat each level.

Causing chain reactions of block clearance in battle mode sends rows of blocks to one's opponent. The first player to win three rounds is the victor. Development Puzzle Link was first released in only, as a black-and-white game for the on October 28, 1998.

A version of the game was then made for the, which was made available the following year in Japan, the, and.Puzzle Link's colorful variant was one of the Neo-Geo Pocket Color's, coming out on March 19, 1999 in Japan, just three days after the release of the console.Sequel A to Puzzle Link was released in Japan toward the end of 1999; it was released in the US and Europe as the following year. Reception Puzzle Link received favorable reviews upon release:gave the game a 9.0 out of 10, subtitled 'Amazing.' IGN's Craig Harris wrote the review, saying, 'Sure, it has the elements of games like Bust-a-Move and Tetris, but this is by far one of the most original takes on the genre I've seen so far. And it's a heckuva lot of fun to play, too'.gave the game a 7.3 out of 10, subtitled 'Good.'

Gamespot's Jeff Gerstmann wrote the review, saying, 'Puzzle Link is one of the more unique puzzle games to come along in a long time, but it still delivers the same hectic puzzle game thrill'. References. ^ Brock, Cory (November 9, 2016). Hardcore Gaming 101. From the original on November 24, 2016. Retrieved February 1, 2017. ^.

Blue Flame Labs. From the original on February 2, 2017. Retrieved February 1, 2017. ^.

From the original on February 3, 2017. Retrieved February 1, 2017. ^ Podgorski, Daniel (February 15, 2017).

From the original on February 15, 2017. Retrieved March 3, 2017. ^ Harris, Craig (October 6, 1999). From the original on February 3, 2017. Retrieved February 2, 2017.

From the original on February 3, 2017. Retrieved February 1, 2017.

Gerstmann, Jeff (January 28, 2000). From the original on March 3, 2017. Retrieved February 2, 2017.

Puzzle Link 2
Developer(s)Yumekobo
Publisher(s)SNK
Producer(s)Shuuji Takaoka
Designer(s)Kenji Nakajima
Kyuta
Programmer(s)Amo (Elen)
Artist(s)Yumi Futagawa
Tsuyoshi Sugitani
Masanobu Yamagata
Raitaroh Huruki
Kamekichi Kameda
Fiy
Composer(s)Paon Inc.
Takafumi Wada
Platform(s)Neo-Geo Pocket Color
Release
  • JP: November 11, 1999[1]
  • EU: March 24, 2000[1]
  • NA: April 1, 2000[1]
Genre(s)Arcade, Puzzle
Mode(s)Single-player, Multiplayer

Puzzle Link 2 (Japanese: つなげてポンッ!2 Hepburn: Tsunagete Pon! 2) is a 1999 Arcade-stylepuzzlevideo game for the Neo-Geo Pocket Color. Like 1998's Puzzle Link, to which it is the direct sequel, Puzzle Link 2 was developed by Yumekobo and published by SNK.

Gameplay[edit]

Just like its predecessor, Puzzle Link 2 is a tile-matching game in which the player must clear away blocks which occupy some of a 9x10 block grid.[2] New to the sequel, there are three tile skins that the player can choose for the standard blocks (a default set styled like the symbols for the French suits in a deck of playing cards; the set of shapes used for the blocks in the first game; and a set resembling small rounded creatures with eyes).[3]

Puzzle Link 2 once again features the Normal (now called 'Card Game'), Clear (now called 'All Clear'), and Battle modes from the original. Puzzle Link 2 also features two new modes: an Endless mode and a Card mode.

Card Game[edit]

While All Clear and Battle are functionally identical to their iterations from the original, the Card Game (i.e. Normal mode) campaign is structured somewhat differently.[2]

Rather than a linear progression like in its predecessor, Puzzle Link 2's primary campaign features 50 rounds evenly split among five levels, any of which the player can access immediately, and a further 10 rounds in a final level that unlocks after beating the other five. This makes for a total of 60 rounds in Puzzle Link 2's entire campaign, compared to 46 in Puzzle Link's campaign. Also unlike the original, Puzzle Link 2 features minor thematic elements conveyed through short cutscenes—all centering around the protagonist (Ace) acquiring collectible cards from other characters. Further differences from the campaign of Puzzle Link include the addition of a gameplay tutorial and the removal of difficulty options.

Three visual differences from the original are visible here: the changed sidebar character, the changed card timer, and the new card-suit-themed block skins.

The gameplay screen features two noticeable visual differences from the original. First, rather than the sidebar character being the animal-like sidekick character Moomy as in the original, the sidebar sprite portrait now depicts the protagonist Ace. And second, the timer, which determines whether or not a player unlocks an in-game collectible card in a given round, has changed from a rounded hourglass into a horizontal bar with the letter 'c' next to it.

There is also an alteration to the primary gameplay and controls: the player can now manually advance the blocks down the screen in order to heighten the difficulty and pace of a level, and thereby increase the likelihood that they will acquire a card.[2]

Endless[edit]

Endless mode features a continuous stream of randomized blocks with no level-ending 'c' blocks. This stream of play continues indefinitely and periodically speeds up until the player fails.[3] The player can choose to play this mode with two, three, or four block types prior to beginning.

The sidebar of this mode features a charge meter for a power-up that is only featured in Endless. Line get rich hack online. Once fully charged, the power-up allows the player to fire three shots which clear every visible block of the type hit by the shot.[3]

Card[edit]

Puzzle Link 2 maintains the presence of in-game collectible cards from the first game, and adds this full mode built around using the cards in a minigame of their own. This minigame can be played against an AI opponent, or against another person. Playing against another person requires an additional Neo-Geo Pocket Color, an additional copy of the game, and a link cable—just like Battle mode.

The object of the minigame is to acquire six points, which are awarded based on a one-on-one competitive card selection game similar in some respects to the card game War.[3]

First, the player antes up with one of their own collected cards, and the opposing entity bets a card of their own. Next, the two participants choose a class of cards from which to draw and play a card (10, J, Q, K, or A). Some classes are relatively weak but award high points upon winning a round (10 cards beat only A cards, but award five points upon doing so), whereas others are relatively strong but award low points upon winning a round (A cards beat K, Q, and J cards, but award only two points upon doing so). The choices are revealed and points are awarded points based on whose card won. If both players select the same class, then the card with the higher power statistic wins. Rounds continue until one player wins by being the first to accumulate six points in total. The victor then gets to keep the card bet by their opponent at the outset.[3]

Development[edit]

By releasing in November 1999, Puzzle Link 2 released in Japan within the same calendar year as the Neo-Geo Pocket Color version of Puzzle Link.[1][4]

Escape Logan Estate Chapter 2 Walkthrough. Can you escape Logan Estate? – Dozens of challenging puzzles to solve! – Beautiful, stylized environments to explore! – 4 chapters to complete. First chapter is free of charge! – Story rich with music to enjoy! A visit to the Logan Estate leaves a family in pieces. Play as three different family members to explore. Escape Logan Estate Chapter 2 Act 1 Walkthrough Escape Logan Estate Escape Logan Estate Chapter 2 Act 1 Escape Logan Estate Chapter 2 https://play.google.com. Escape Logan Estate: Chapter 2, ACT 2 As Duncan reluctantly cleans his fathers room, he makes some discovery's. Escape Logan Estate Chapter 2 Act 2. Pick up peg, go to living room, pick up 2nd peg and magnet in the drawer, back to middle room 2. Tap window, use magnet to move key in the labyrinth, move key to the hole and pick up key 3. Use key to open room with don’t disturb sign, tap book shelf, arrange the book watch the preview below. Escape logan estate chapter 2.

Puzzle Link 2's North American release in April 2000 preceded the North American discontinuation of the Neo-Geo Pocket Color by only two months.[2]

Reception[edit]

Puzzle Link 2 received favorable reviews upon release:

IGN gave the game a 9.0 out of 10, subtitled 'Amazing.'[3] IGN's Craig Harris wrote the review and—despite noting its similarity to the original—concludes, 'It's one of the NeoGeo's best puzzlers, and if you haven't picked up the original I highly recommend Puzzle Link 2.'[3]

Game Informer Magazine gave the game an 8 out of 10.[5]

References[edit]

  1. ^ abcd'Puzzle Link 2 Release Data'. GameFAQs. CBS Interactive Inc.Archived from the original on February 3, 2017. Retrieved March 3, 2017.
  2. ^ abcdPodgorski, Daniel (February 15, 2017). 'Integrated Game Goals: On Yumekobo's Puzzle Link 2, and the Potential Simplicity of Good Game Design'. The Gemsbok. Archived from the original on February 15, 2017. Retrieved March 3, 2017.
  3. ^ abcdefgHarris, Craig (April 26, 2000). 'Puzzle Link 2'. IGN. Ziff Davis, LLC. Archived from the original on March 3, 2017. Retrieved March 3, 2017.
  4. ^'Puzzle Link Release Data'. GameFAQs. CBS Interactive Inc.Archived from the original on February 3, 2017. Retrieved March 3, 2017.
  5. ^'Critic Score Game Informer Magazine'. MobyGames. Blue Flame Labs. April 2000. Archived from the original on March 3, 2017. Retrieved March 3, 2017.
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