Metal Gear Survive Wikipedia

Metal Gear Survive is an upcoming Metal Gear game that will take some of the already known characters from the series and plant them in an.

This section needs expansion. You can help. ( June 2008)said that the idea of the 'Metal Gear' weapon, a nuclear-capable walking tank, was conceived in response to the hysteria during the 1980s that resulted from the as the U.S. Military had no mobile land-based system at the time. In video games The Metal Gear weapon has been consistently described as an all-terrain, nuclear-equipped, walking battle tank capable of launching a nuclear warhead from anywhere on the planet. In the original, the fortified military state attempts to achieve military dominance over the and through the use of the TX-55 Metal Gear model built by Eastern scientist after being forced against his will. In, another hostile nation Zanzibar Land uses improved model Metal Gear D (also built by Dr.

Madnar albeit willingly this time) to raid nuclear disposal sites.shows new model designed by after being misled into believing that Metal Gear would be used as an anti-nuclear device that would be capable of safely shooting down nuclear missiles via a railgun system that shoots nuclear warheads. The weapon was produced by the U.S. Army on Shadow Moses Island,. The proliferation of Metal Gear-like weapons led to the creation of the Marines' before the events of.reveals that Metal Gear's design originates with Soviet weapons designer comparing the concept to the theory of the between apes and men, evidenced by two design drawings (Metal Gear REX and Metal Gear D) on his desk, with him calling it the missing link between. Infantry can go anywhere but are easily destroyed and carry limited firepower. Artillery can inflict and sustain far more damage, but are at the mercy of terrain. In short, for a tank to be perfect, it needs legs.

Early Metal Gear models are also seen thanks to Dr. Granin's colleagues in direct sequels; features the design by and features the first bipedal design by.Models in the canonical series Metal Gear. A comparison of Metal Gear designs from the early MSX2 games. From left to right: Metal Gear D ( ), Metal Gear ( ), Mk. II ( ), and Petit ( ).TX-55 Metal Gear is the Metal Gear model's designation in the original game, although it is simply referred as 'Metal Gear' and no particular meaning is given behind this codename. Within, learns Metal Gear's weakness after rescuing creator Dr. Drago Pettrovich Madnar and his daughter Ellen Madnar.

The player must place a certain number of plastic explosives on Metal Gear's feet in the order stated by Dr. Metal Gear is stored in a room guarded by two laser cams and never actually becomes operational; the final challenge is instead a battle with Outer Heaven's mystery leader and a race against time to escape the self-destructing base.Metal Gear D in is a revision of the original Metal Gear prototype. Metal Gear D is equipped with a and a six-missile pod. The improved model was also built by Dr. Madnar, willingly this time after his radical ideas were rejected by the Western scientific community. The Metal Gear is piloted by and can only be destroyed by Solid Snake throwing grenades over its feet.

This Metal Gear's mecha design was chosen through an internal contest between Konami's artists, with the primary criterion being realism. The final design is credited to Tomohiro Nishio.In the non-canonical sequel (that was released in the west for the NES), mass-produced versions of the original (dubbed 'Metal Gear 1' in the game) are stored inside an enemy cargo ship. The wreckage of the original makes a cameo in, an alternate sequel to the first game in the Metal Gear Solid series set in a rebuilt Outer Heaven.Both Metal Gear TX-55 and Metal Gear D make cameo appearances during the Metal Gear Solid games: D is visible as Dr. Granin's blueprint shown to Naked Snake in, and TX-55 is seen in a psychic vision along with Big Boss and his three 'Les Enfants Terribles' sons in.Metal Gear REX Metal Gear REX is an entirely different Metal Gear model that appears in designed.

Unlike previous Metal Gears, its legs are heavily armored and reinforced.Metal Gear REX has near-impenetrable compound armor, a pair of 30 mm gatling guns, anti-tank missiles, and a, to protect itself from conventional forces. Its primary weapon, however, is a magnetic capable of delivering an untraceable nuclear warhead anywhere in the world, without the propellant trail or launch flare that gives away the launch position of a traditional. It also possessed a radome, a satellite antenna-shaped object on REX's left side that provides information about the environment outside of the cockpit while keeping the pilot safe from harm, and increasing the accuracy of all weapons as well. Destroying the radome is crucial to rendering the virtual reality interface useless and forcing the pilot to manually control REX. The pilot is also forced to expose himself to enemy fire, by opening the cockpit in order to see outside (a weakness deliberately built into REX as a 'character flaw'). Battling Metal Gear REX in.The story of Metal Gear Solid shows weapons company ArmsTech president bribes chief to get covert U.S. Government funding for Metal Gear REX's development for the, and sends the single prototype to be tested at a nuclear weapons disposal facility on Shadow Moses Island.

However, the Shadow Moses facility is taken over by rogue special forces unit attempting to use REX as leverage to extort the U.S. Comes out of retirement and infiltrates the Shadow Moses facility in order to find out about REX. And intend to use REX to hold the world hostage. Later, Liquid uses REX to fight Snake.

Snake, with the help of engineer and the Cyborg Ninja, eliminates FOXHOUND and destroys the mecha.reveals that Metal Gear REX's battle data were sold on the black market and Metal Gear variants spread worldwide; is designed in response to combat and render the variants useless.In the prequels, Metal Gear REX is seen in as Dr. Aleksandr Granin's original blueprints that are shown to which are later stolen by Ocelot, and seen in in a psychic vision along with Big Boss's sons.sees Old Snake sent back to Shadow Moses Island to re-acquire Metal Gear REX (left abandoned after the events of Metal Gear Solid) which has become 's new target. Liquid plans to remove REX's railgun to launch nuclear weapons since REX predates the SOP system of no ID lockout mechanism (sans the interface). Arriving at the old hangar, Snake finds the damaged Metal Gear but discovers that Liquid has already removed the railgun. Later, Snake uses REX to confront Liquid piloting Metal Gear RAY. Even though RAY was developed as an anti-Metal Gear weapon and REX being handicapped (as the radome was still damaged and its railgun gone), Otacon reveals that REX has a 'street fighter' program to execute kicking moves which Liquid was apparently not aware of.

Snake and REX manage to fight Liquid to a stalemate; Otacon credits this to his assistance. REX is not seen destroyed and what happened to the mecha after the battle is unknown.Metal Gear REX, Metal Gear RAY, and a make cameo appearances in the Shadow Moses Island stage in. It also made its appearance as the final boss from with the use of Metal Gear Solid Packs. In, in the Isla Del Monstruo as part of a collaboration with Capcom's series, defeating both the Rathalos and the Tigrex unlocks a monster known as 'Gear REX', which heavily resembles its mecha counterpart.Metal Gear RAY.

Metal Gear RAXA's original conceptual artwork from.The Intercontinental Ballistic Metal Gear (or ICBMG for short; ) is the featured mecha in. In the series chronology , this Metal Gear is the first built prototype. The design, completed by Dr.

Sokolov, is based on Granin's original blueprints (the same ones seen in Metal Gear Solid 3). Unlike the future bipedal models, this Metal Gear's design is and its nuclear function is to act as a mobile launching device for.

While therefore capable of making nuclear strikes against several targets at once, its range is limited, and (unlike the Shagohod) is unable to compensate for it with speed. Thus, it must be physically transported to a point within range of the target(s) first. This is accomplished by having the ICBMG itself attached to the top of a, launching it, detaching the unit at 3000 ft above the intended landing point, having it parachute back down to the ground, and launching its nuclear payload afterwards. In the game, Naked Snake encounters two models: the first is non-nuclear equipped test model Metal Gear RAXA which is used as rogue FOX leader Gene's decoy and the actual model that gets attached to a reproduced Saturn V rocket in the game's ending which Snake destroys in the cut-scene with the help of a defecting group of Red Army soldiers.Gekko. A Gekko fromGekko ( 月光, Gekkō, meaning 'moonlight') is the new mecha featured in. The Gekko is a mass-produced unmanned bipedal unit manufactured by ArmsTech Corp, and designated 'Irving' by the U.S. Military; this stems from the American codename for the Nakajima J1N 'Gekko' twin engine night fighter aircraft from WWII.

Their frequent use by has caused it to be a replacement for tanks as a means of conducting armored warfare in urban areas. The Gekko have widespread use within the PMC community.Although not a literal Metal Gear, the top half of this mecha is reminiscent of Metal Gear REX's design with Metal Gear RAY's organic legs.

It is unmanned and uses two large cameras as its 'eyes', one mounted on its head, the other at the front of its hip assembly. These are backed up by other sensors, mostly passive.

New features include a small robotic tentacle used to pick up small objects or grab targets. The Gekko is incredibly agile and maneuverable, thanks to a pair of flexible limbs that can act as either legs or arms. The legs are made from artificial muscle tissue cloned from embryonic of embryos. With these legs, the Gekko can pick up a man and throw him hard enough to penetrate a brick wall, deliver a kick that can overturn a truck, dodge an RPG and kill its shooter, climb walls, crouch to enter buildings, run at speeds equivalent to a motor vehicle, and leap huge distances through the air. This model comes in multiple variants. Two of these variants are designed for standard combat; both carrying anti-personnel machine guns mounted inside the 'nose', while one carries heavier machine guns and missile launchers akin to REX.

A third variant is the special purpose Suicide Gekko, designed to invade enemy facilities in groups before self-destructing en masse. Similar in combat terms when compared with traditional Metal Gear models, relatively little firepower is needed to actually destroy one. A quick blast with an assault rifle may cause one to trip if shot in the legs. Corresponding shots to the 'neck' can destroy a Gekko with small arms such as a. However, when a Gekko falls, it can quickly regain its footing even if tripped onto its head. Nonetheless, a heavy weapon such as any rocket-launcher, an, or the Rail Gun, can be used against the Gekko without requiring it to be collapsed.

The Gekko makes use of sound in psychological warfare, particularly animal noises (such as while on the prowl to create an atmosphere of unease, and sounds in direct combat as a means of unnerving the enemy). They feature characteristics that are to some degree, as they have been shown to 'bleed' when sliced at the legs as the machine could use a blood-like self-repairing nanopaste like RAY, though severe wounds on seemingly mechanical components have been known to 'bleed' as well.

In addition, they expel a green liquid, which may be produced by the artificial muscles.Director stated in a pre-release interview that the Gekko are not the game's titular Metal Gears, stating that they are more like a or a tank compared to the conventional Metal Gears such as REX and RAY.The Gekkos reappeared in Metal Gear Rising: Revengeance. Arms of Dwarf Gekkos are attached to Desperado operative Mistral while the Metal Gear EXCELSUS has Gekko escorts called Gekko UG.Metal Gear Mk. II and Metal Gear Mk.

III The Metal Gear Mk. II is a robotic companion to in Metal Gear Solid 4. This unit is similar (albeit a bit more angular in appearance using an OLED screen and has wheels instead of feet) to the Snatcher and is controlled. This version is not meant to be a weapon, instead he uses it to provide ammunition and advice to Snake in the Middle East, South America and Eastern Europe. II can also be used as a recon device, turn invisible, and shock enemies knocking them unconscious. However, it also runs on batteries which deplete while in operation. II is automated in the game, but can be controlled by the player if needed.

II is destroyed after the Eastern Europe mission and replaced by the Metal Gear Mk. III, a similar design which accompanies Snake at Shadow Moses and Outer Haven. III has the same body as the Mk.

II, but with a red-colored exterior, and serves the same function.Peace Walker Peace Walker is the name given to an autonomous nuclear weapons platform in. Developed in secret by disavowed CIA agent Coldman and deployed to Costa Rica in 1974, Peace Walker was designed to prove that nuclear deterrence is a myth by objectively and logically assessing the threat of a nuclear exchange and retaliating in kind. Peace Walker is quadrupedal in form, with a spherical radome 'head' and a cylindrical core functioning as its brain. It is designed to be fully self-supporting, with an array of anti-personnel weapons used to defend itself, and a protocol that calls for it to recognise and eliminate all threats to itself before launching its nuclear missile.Peace Walker is supported by four autonomous weapons that the player fights throughout the game:. Pupa ( GW-PUPA 5000), a larger version of the Shagohod that has had its Archimedes screws replaced by caterpillar tracks.

It is designed to be fast and agile. Chrysalis ( TJ-CHRYSALIS 6000), an aerial unit with capabilities. It is referred to as 'El Colibri' ('the hummingbird') by the. Cocoon ( TR-COCOON 7000), a giant land battleship lined with numerous weapons emplacements.

Basilisk ( AL-AURELIA 8000), a bipedal form of Peace Walker that contracts itself to make it easier to be shipped.Metal Gear ZEKE Metal Gear ZEKE is a Metal Gear built in the Militaires Sans Frontieres in. Developer and MSF sub-commander named the mech in honor of Granin's 'Metal Gear' design philosophy and the, which was codenamed ZEKE by the Allies in World War II. The unit is also the series' second Metal Gear that the player can use in any capacity, as it can be fielded in the Outer Ops missions once all the parts have been installed. ZEKE's default armaments are a railgun mated to a radome, three machine guns, and a number of guided missiles. Additional weapons salvaged from the four A.I. Weapon bosses (Pupa, Chrysalis, Cocoon, and Peace Walker) can also be installed. ZEKE's nuclear weapon was salvaged from the remains of Peace Walker.

ZEKE is a combination of AI technology built by Dr. Strangelove and the scrap parts of the game's four main bosses. Although it is AI-controlled in its testing stages, in the game's true ending shows that has modified ZEKE to be manned and uses the mecha to attempt a nuclear strike on the US east coast, forcing to defeat her and heavily damage the unit.ZEKE is still in the MSF inventory during the events of.

However, when the MSF gets word of an IAEA inspection team coming to visit Mother Base, the unit and its warhead is lowered to the sea floor. The machine's fate after the destruction of MSF's Mother Base is unknown.Metal Gear EXCELSUS Appearing in, Metal Gear EXCELSUS is one of the largest Metal Gears to feature in the series. The unit is modeled on an, with its front legs doubling as extendable bladed tendrils of sort that can alternately be used to crush or cut its way through armor, buildings or the earth itself. It is also armed with two cannons mounted on its 'head' that fire directed bursts of super-heated plasma and have a division of units on board.

The unit has a spherical cockpit that is mounted on a gyroscope; however, due to the system's limited physical control, the machine's arsenal, and its full range of movement, only nanomachine-implanted pilots can operate it.Walker Gear The Walker Gear (also known as the D-Walker) is introduced in. Designed by Emmerich and mass-produced by the Soviet Army, it is a bipedal infantry support unit that serves as one of the player's modes of transport, having wheels in the legs for added speed. Walker Gears have arm manipulators for close combat, but can be equipped with small arms, Miniguns, and missile launchers for stealth and assault missions.The Walker Gear's main body is also mated to the Battle Gear, a combat support mobile weapon designed for and the Diamond Dogs. It moves on four maglev units and its main weapon is an electromagnetic railgun.

Players can use the Battle Gear for Dispatch missions.Sahelanthropus The Sahelanthropus (also known as the ST-84 Metal Gear) is a large Metal Gear unit that appears in. It is classified as an Anthropoid Bipedal Weapon System and was built by the Soviet Union in co-operation with the mysterious XOF organization. Its name is derived from, an extinct hominine species theorised to be the between humans and chimpanzees as the design makes Sahelanthropus the 'missing link' between the early prototypes (Shagohod and Peace Walker) and the later bipedal units (TX-55 Metal Gear and Metal Gear REX).

Sahelanthropus initially appears in a crouched position with a heavily armored control unit that can be used as a battering ram against environmental hazards, but can also convert to an upright 'standing' position. Its primary weapon is a tensile rod that can separate into individual whip-like threads or condense into a quarterstaff-like rod that can discharge metallic archaea—microbes that feed on minerals—into the local environment, triggering a series of explosions. Sahelanthropus is also armed with a prototype railgun that can only be fired from its crouched position, and an array of machine guns and missile launchers. It can also release unmanned drones that scan the area for targets. Unlike other Metal Gears, Sahelanthropus cannot fire a nuclear weapon; rather, its body is made up of which can be enriched to become uranium-235 by the metallic archaea to 90% purity.

Given Sahelanthropus' size, this creates a bomb with an extremely high yield. Lead engineer Emmerich described the choice of depleted uranium as being a direct result of the need to keep the weapon's mass to a minimum despite ceramic armor offering better protection.Within the game, Sahelanthropus is unfinished, with Emmerich unable to complete the control unit as he wanted to protect Peace Walker's vulnerable AI pods by encasing the pod used to regulate the systems within the armor. However, the weapon is controlled by the psychic to give additional mobility for. It is transported to Diamond Dogs' Mother Base to act as a symbol of their history.

Sahelanthropus is later stolen by with aid from the fellow child. Eli uses Sahelanthropus to establish a ' for the child soldiers on a distant island, and that Eli also holds the last strain of English-targeting vocal-cord parasites within him. Sahelanthropus is blown in two as confronts Eli in a lengthy battle, and is ultimately destroyed when the island is napalmed in order to contain the parasites. Cut voice lines imply that Sahelanthropus was flown away from the island by 'Incoming choppers' but this is yet to be confirmed.It is not possible to rebuild Sahelanthropus in later versions of the game, unlike the previous game Metal Gear Solid Peace Walker.Models in other games These models are not part of the mainstream Metal Gear series continuity, either because they appear in a non- game (, and ) or because the game in which they appear is not a Metal Gear game at all ( ).Metal Gear Mk. II ( Snatcher) The Metal Gear Mk. II in is the robotic sidekick of the game's protagonist, Gillian Seed, a JUNKER agent. He is a navigator built by JUNKER engineer Harry Benson to assist Gillian and facilitate his investigation.

According to Harry, he was designed after the 'Metal Gear menace from the 20th century.' He is equipped with a forensic analyzer, as well as a Gillian uses to communicate with his wife and other characters.

The Metal Gear is voiced by in the Japanese versions and by Lucy Childs in the English-language version. A hand-size model appears in the spinoff named Petit Metal, its function in the game is to display statistical data during battle or to automatic battle for the player.Metal Gear 2 The Metal Gear 2 from is a successor to the original Metal Gear described as 'seven times more powerful' than the original. It is a bipedal mech similar to the original equipped with a large missile cannon, although its precise specifications are never revealed. Snake is told of its existence by his helicopter pilot after completing his initial objective.

In the game's end sequence, Metal Gear 2 becomes active and initiates a countdown sequence, announcing to launch a series of nuclear missiles around the globe, starting with,. The path to Metal Gear 2 is blocked by a fence and the player can only destroy the mech by firing guided missiles into the air duct.Metal Gear GANDER.

Metal Gear GANDER's concept art as shown on the official website.The Metal Gear model in. Metal Gear GANDER is the result of the 's 'Project Babel' after the U.S.

Government procured the data from the original prototype in Outer Heaven. It is stolen by the Gindra Liberation Front and taken to their fortress of Galuade (the former Outer Heaven). Its armament consists of two nuclear warhead-launching rail guns (similar to Metal Gear REX), two vulcan cannons, six guided missile pods, two automated flying attack pods, a pair of spread fire cannons, and a close range flamethrower. While GANDER had a railgun similar to REX, it required an entire power plant to operate. Secretly, its most powerful weapon was a satellite-based data link system that allows it to launch nuclear missiles anywhere in the world; likewise, it took the same amount of power to function.

The design is based on one of Shinkawa's unused Metal Gear REX concepts. Metal Gear KODOQUE Metal Gear KODOQUE is the Metal Gear model featured in. Its name is derived from the Japanese word 'Kodoku' or 'Isolation'. One of the larger Metal Gear models, KODOQUE has two armor-like plates on each of its arms that come equipped with a remote control missile launcher. There are four slots for missiles on each arm, coming to a total of 8 missiles at one time. When not being used, these arms can form a protective cocoon around the Metal Gear.

It also comes with a beam cannon near the legs, and can fire a plasma shot from its head when both arms are destroyed. This beam can be interrupted if four rods in a control room are destroyed. The inside is also different from Metal Gears: It comes equipped with a control room, and has sentry bots for security. It also has multiple controls when compared to previous Metal Gears having a cockpit.

This Metal Gear is also unmanned and is simply controlled by an AI.In, KODOQUE's wreck was salvaged and brought to the SaintLogic facility. The Metal Gear is activated by one of Koppelthorn's Test subjects, Golab. It is kept in the four-story Metal Gear Prototype building, which is destroyed by Snake and Venus. Before destroying the building, Snake and Venus have to defeat KODOQUE before the time limit runs out.Chaioth Ha Qadesh Chaioth Ha Qadesh is the Metal Gear model which appears in.

Gear

The name Chaioth Ha Qadesh is derived from the, a high level in the, a form of mystical Judaism. The name refers to a group of angels, called The Holy Living Creatures (Chayot Ha Qodesh - 'חיות הקדש' in Hebrew). Originally designed as a way to control Model 3 test subjects, Chaioth Ha Qadesh uses the EGO (Enhanced Governing Organization) Operating System to control various modified soldiers and guard robots.

SaintLogic developed the Metal Gear for that purpose, but Dr. Thomas Koppelthorn stole Chaioth Ha Qadesh as a means to get revenge for his wife Lucinda and kill all involved in the Praulia Massacre.Like other Metal Gears, Chaioth Ha Qadesh can fire a nuclear missile from any area of the world to its target. However, one difference is that it mainly uses neutron bombs as its main weapon, and also contains the data on all test subjects in the SaintLogic institute. It has a missile launcher on its back, and can fire bullets from the Vulcan cannons on each of its arms. It also has a slot on the top for launching energy that can cause any equipped cards to be destroyed.

Metal Gear Chaioth Ha Qadesh uses nano chip expansions so the player can see what cards the Metal Gear has and will use. The cockpit, located in the upper zone of Metal Gear's head, can be ejected, which Lucy uses to kill Koppelthorn by launching him out of Chaioth Ha Qadesh and then destroying the cockpit (and what was inside it) with a missile.

At the end of the game, Snake empties its equipped nuclear warhead, hides inside the casing, and launches himself into the ocean to escape U.S. Soldiers.Reception. This section needs expansion. You can help. ( April 2012)In 2011, ranked Metal Gear Mk. II and III as eighth on the list of the best robots in gaming, while Joystick Division ranked Metal Gears in general as first on their list, adding 'For one of the biggest franchises of all time to feature you as the catalyst for action in many of its games, you've got to be pretty damn iconic.'

That same year, ranked RAY ( MGS2) and REX vs. RAY ( MGS4) at the second and first place respectively on the list of the greatest Metal Gear Solid boss battles, also discussing the latter in the feature series Badass Bosses. In 2012, ranked Metal Gear REX as 14th on the list of top video game weapons, while Cheat Code Central included the fight against it among the six most epic boss battles in gaming, and ranked it the fifth 'coolest' robot in video game history. References. Jeremy Parish, “Metal Gear,” Electronic Gaming Monthly 225 (January 2008): 93. 'Snakes and Gears: A Metal Gear Overview,' Game Informer 182 (June 2008): 107. Metal Gear Saga Vol.

1. (in Japanese). Metal Gear 2: Solid Snake instruction manual, pg. 54. The gatling guns' caliber can be read in the machine cannon weapon description while piloting REX in Metal Gear Solid 4.

Otacon: RAY might have been designed as a REX-killer, but you've got me on your side. Crush RAY, and Liquid with it. Hideo Kojima (2002). The Document of Metal Gear Solid 2 (PlayStation 2).

Konami. Jeremy Parish, “Shagohod”, Electronic Gaming Monthly 225 (January 2008): 92. Kojima Productions. Metal Gear Solid: Portable Ops. Campbell: From what this guy 'Ghost' has been saying, the weapon we're chasing is a Metal Gear with intercontinental ballistic-launch capabilities. An ICBMG, if you will.

Metal Gear Solid The Unofficial Site. Archived from on November 23, 2006.

Retrieved November 10, 2006. Meli, Marissa (2011-06-10). Archived from on 2013-12-19. Retrieved 2013-11-14. Joystick Division.

Archived from on 2013-06-15. Retrieved 2013-11-14. Retrieved 2013-11-14. Retrieved 2013-11-14. Retrieved 2013-11-14.

Josh Wirtanen, Cheat Code Central, 2012. Knight, Rich (July 17, 2012). Retrieved May 20, 2014.

.: June 12, 2012.: June 28, 2012.: June 29, 2012.: July 5, 2012,Mode(s)Metal Gear Solid 3: Snake Eater is an produced by for the. It was released in late 2004 in North America and Japan, then in early 2005 in Europe and Australia.

It was the fifth game written and directed by and serves as a prequel to the entire Metal Gear series. An expanded edition, titled Metal Gear Solid 3: Subsistence, was released in Japan in late 2005, then in North America, Europe and Australia in 2006.Set in 1964 (thirty years before the events of the original ), the story centers on the FOX operative codenamed as he attempts to rescue a Russian rocket scientist by the name of Nikolai Stepanovich Sokolov, sabotage an experimental superweapon, and assassinate his defected former boss. While previous games were set in a primarily environment, Snake Eater adopts a 1960s jungle setting with the, near-future trappings of previous Metal Gear Solid games being replaced with the wilderness. While the environment has changed, the game's focus remains on stealth and, while retaining the series' self-referential, -breaking sense of humor.

The story of Snake Eater is told through numerous and radio conversations.Considered one of the, Metal Gear Solid 3: Snake Eater received praise for its story, gameplay, graphics, setting, characters, and ending, as well as departing from the series' conventions. Snake Eater was a commercial success, having sold 3.6 million copies worldwide by August 2005.

Contents.Gameplay The of Snake Eater is similar to that of previous games in the Metal Gear Solid series. Snake, controlled by the player, must move undetected through a hostile, enemy-filled environment. Although Snake acquires various weapons (ranging from to ), the emphasis is on using stealth to avoid confrontations. Many objects and gadgets can be found along the way to aid in this, including motion detectors to track hostile soldiers, and the Metal Gear series' trademark cardboard box, which Snake can hide under to avoid visual detection.Despite the fundamental similarities, Snake Eater introduces many new aspects of gameplay not present in previous Metal Gear games, including, a new hand-to-hand combat system called ' or 'CQC', a stamina gauge, and an injury-and-treatment system.Two-thirds of the game is set outdoors in a, and using the environment to its fullest potential is often the key to success. Of the new features, particular emphasis is placed on camouflage and using the jungle environment itself (for example, climbing trees or hiding in tall grass) to avoid being seen by the enemy. The advanced radar from previous games has been removed in favor of a simple motion detector and sonar system more suitable for the game's setting. Snake uses camouflage to remain undetected.

The 'camo index' can be seen in the top, right-hand corner.A value called the 'camouflage index' gauges Snake's exposure, on a scale from negative values (highly visible and attracting attention) up to 100% (completely invisible to the enemy). To minimize visibility, the player must switch between different camouflage uniforms and to blend in with the environment; for example, wearing a bark-patterned uniform while leaning against a tree, or wearing striped face paint while hiding in tall grass. Other devices for camouflage, such as a fake head to decrease chances of being detected in water, or a monkey mask, are also available.The basic close combat from previous installments has been heavily refined and expanded into the CQC system. When unarmed or using a one-handed weapon, Snake can grab opponents and put them in a, at which point a variety of actions can be performed, such as choking the enemy unconscious, throwing the guard to the ground, slitting the enemy's throat, or interrogating them at knifepoint to obtain information. The context, the pressure applied to the button, and movement of the analog stick determine the action performed.While previous games used only a simple, Snake Eater keeps track of injuries over the entire body.

For example, a long fall could fracture Snake's leg, slowing him down until the injury is properly treated with a. Unless these injuries are treated, Snake will not be able to fully recover his health for some time.Besides the aforementioned features, there is also the need to rely upon native and to survive.

This is manifested in a stamina gauge which constantly depletes during gameplay. Failure to restore the gauge by eating has detrimental effects on gameplay, such as decreasing Snake's ability to aim his weapon and being heard by the enemy due to Snake's loud stomach grumbles. Food can be stored in the backpack until it is needed. However, some types of food rot over time, and consuming rotten foods may result in Snake developing a stomachache, causing the stamina gauge to deplete faster.The PlayStation 2 versions of Snake Eater include a titled 'Snake vs. Monkey', in which Snake has to catch -style monkeys. In addition to containing tongue-in-cheek humor, bonus items usable in the main game can be unlocked by progressing through various stages.

Plot Characters.Virtuous Mission Metal Gear Solid 3 is set before the events of the first Metal Gear game during the in 1964, where a agent, codenamed 'Naked Snake', is sent to the jungles of Tselinoyarsk, in the. Aided over the radio by, and his former mentor, his mission is to rescue a defecting Soviet scientist named Sokolov who is secretly developing an advanced nuclear-equipped tank called the '. The mission goes smoothly until The Boss appears on the scene, who announces to Snake that she is defecting to the USSR, and provides her new benefactor, with two miniature nuclear shells.

Sokolov is captured by the Cobra Unit, and Snake is heavily injured and thrown off a bridge by The Boss, allowing Volgin and his cohorts to escape with Sokolov. Volgin detonates one of the nuclear shells to cover up the theft of the Shagohod, which is subsequently blamed on The Boss. The injured Snake is then recovered using the Fulton Recovery System.Operation Snake Eater Having detected the U.S. Aircraft which deployed Snake flying over Soviet soil, the Soviet Union declares the United States responsible for the nuclear attack, tipping both nations to the edge of a nuclear war. In a secret conference between and, a deal is hatched to prove the U.S.' S innocence and restore peace. Khrushchev gives the United States one week to stop Volgin's renegade faction, destroy the stolen Shagohod and eliminate the American defector, The Boss, to which the US agrees.A week after being rescued from the region, Snake is redeployed into the Soviet jungle as part of 'Operation: Snake Eater', to fulfill the United States' promises.

He is informed to meet with a person codenamed ADAM, an NSA agent who defected to the Soviet Union in order to infiltrate Volgin's ranks, but instead gains the assistance of another American defector, ex- agent EVA, who defected along with ADAM. After numerous encounters with the elite Ocelot Unit, and defeating nearly every member of Cobra Unit, Snake succeeds in locating Sokolov and the stolen Shagohod, only to be captured in Volgin's military fortress, Groznyj Grad. After listening to Volgin seemingly kill Sokolov by beating him, Snake is tortured by Volgin and loses his eye while protecting EVA from Ocelot, who was attempting to kill her upon suspecting her of being a spy; Snake ultimately escapes.When he returns to the facility to destroy the Shagohod, Snake is once again confronted by Volgin and learns of 'The Philosophers'. Made up of the most powerful men in the United States, the, and China, they were a secret organization who controlled the world behind the scenes. However, after the end of, they began to infight, and the organization disintegrated.

The Philosopher's Legacy, a $100 billion fund the organization had jointly amassed to finance their wars, was divided up and hidden in banks all over the world. Volgin had illegally inherited this money, and Snake learns that the U.S. Is attempting to retrieve it.Snake continues his mission, destroying the facility and the Shagohod tank, while engaging Volgin, who is killed by a bolt of lightning during the battle. Snake and EVA travel to a lake, where a WIG is hidden. Before they use it to escape the region, Snake confronts his old mentor, The Boss, whom he must assassinate to complete his mission. After an emotional battle, The Boss gives Snake the microfilm containing the location of the Philosopher's Legacy and requests Snake to kill her. Soon after, Snake overcomes his feelings and kills The Boss, emerging victorious.

He and EVA escape to and spend the night together. During the night, EVA disappears with the microfilm and leaves behind a tape revealing herself to be a Chinese spy sent to steal the Philosopher's Legacy for China. The tape continues, and EVA reveals that The Boss did not defect to the Soviet Union; rather, she was under orders to pretend to defect so she could infiltrate Volgin's ranks and find the location of the Legacy, which could be brought back to America. However, because of Volgin's nuclear attack during the Virtuous Mission, The Boss had to be seen as a traitor, sacrifice her honor, and die at the hands of Snake to prove the U.S.'

S innocence.Snake is awarded the title of ' and given the for his efforts by President Johnson; however, he has become so distraught and demoralized after EVA's revelation that he leaves almost immediately after getting his medal. Later, he arrives at an anonymous grave, The Boss', in. Laying down The Boss' gun and a bouquet of lilies upon the nameless gravestone, he salutes and sheds a single tear, knowing that The Boss will forever be seen as a terrorist and traitor, and that her true patriotism will be known by only EVA, himself, and others who knew of her mission.After the credits roll, Ocelot is heard talking to the KGB Chief Director over the telephone. After suggesting that the KGB use the knowledge of both the Virtuous Mission and Operation Snake Eater to blackmail the United States during future negotiations, Ocelot informs a man microfilm stolen by EVA was a fake and that half of the Philosopher's Legacy is now in America's hands, with the other half held by the KGB. It transpires that Ocelot has been everyone, being in fact, ADAM, that he is talking to the director of the.

Development Initially, the game was supposed to be developed for the, but due to the long wait for the PlayStation 3, the game was developed for the PlayStation 2 instead. From the outset, the game 's director wished to drastically change the setting from previous games.

He stated that the jungle setting is what both his development team, and the Metal Gear fans, wanted. However, he acknowledged that the elements of a jungle environment, such as the weather, landscape, and wildlife, were features that would present problems during the game's development. Whereas in previous installments the player starts close to, or even within, the enemy base, Kojima wished Snake Eater to be more realistic, with Snake starting miles from civilization and having to work his way to the enemy encampment.Kojima asked Yoji Shinkawa to make Naked Snake similar to Solid Snake. But with the differences that unlike Solid Snake, Naked Snake was a rookie and thus acted more naive. Shinkawa stated having no difficulties in designing Naked Snake as basically a revised version of Solid Snake. As a result, Naked Snake is virtually identical to Solid Snake from the previous Metal Gear Solid games in terms of appearance.

The love scene between Naked Snake and EVA was inspired by the first. Kojima and Shinkawa watched the movie but the former stated it might have come different from the original version. Since the game's trailers did not state that Naked Snake was Big Boss, Kojima often gave vague answers to the character's true identity. Originally, Naked Snake was planned to have been voiced by due to Kojima's request but the actor refused.The Boss's looks were inspired by actress. While in the finished game, she wears a pale-colored combat outfit, Kojima originally planned to have her in a blue sneaking suit similar to for the finale of the game but this idea was ultimately cut. During the shooting of the final scene between The Boss and Naked Snake, Eriko Hirata (The Boss's actress), having read the script beforehand, was so moved by the scene that she broke down into tears.

Although Raiden does not appea, he is parodied throughout the game by debuting character Raikov due to negative feedback the original Raiden had in Sons of Liberty.Kojima commented that the outside environment was challenging to create. He explained that the reason previous games were primarily set indoors is that the current consoles were not powerful enough to portray a true jungle environment.

In contrast with urban environments, the jungle does not have a flat surface. The protagonist in Snake Eater has to cross uneven terrain, including rocks, dirt mounds, and tree stumps. As a result, the collision engine used in previous installments could not be used, and a new one had to be built from scratch. Setting up the motion capture technology so players could walk over these mounds was a problem during development.Many fans wanted Snake Eater to use a 3D camera, but this was ultimately not implemented in the game.

Kojima views, Sons of Liberty and Snake Eater as a trilogy, and wished to keep the camera the same as the previous two, to keep the feel of the three games the same. He did, however, acknowledge that the current trend for video games is to use the 3D camera.

The camera was later implemented in an updated version of Snake Eater titled, and further installments in the franchise.Kojima designed the of Snake Eater to be totally different from those in previous Metal Gear games, or any other games. He said that the boss battle with sniper best represented free, open gameplay in the game. The battle takes place over a large area of dense jungle, and the player must search extensively for The End, who attacks over a long-range from an unknown position. This battle of attrition can last for hours and contrasts with other boss fights in which the enemy is right in front of the player and in view the whole time.

In addition, the player can both avoid this boss battle altogether by killing The End earlier in the game; or save and quit during the fight, wait a week, and reload the game to find The End has died of old age. Kojima commented that features like this do not appear in other games. 30-second sample from the main of Metal Gear Solid 3: Snake Eater, composed by, arranged by.Problems playing this file? See.The musical score of Snake Eater was composed by and, who provided material for both cutscenes and the game itself. Hibino wrote the game's opening theme, 'Snake Eater', a distinctly -like vocal track which also appears in the game proper, as performed by Cynthia Harrell.

Composer and lyricist provided a song called 'Don't Be Afraid' which is played during the ending of the game. The song is performed by.In a break from tradition, one of the ending themes of the game was not an in-house production, but 's 'Way To Fall'. Hideo Kojima later revealed in his blog that he originally wanted to use ' and ' (by ) for the ending themes because of the space development theme of the game, but during the game's development that theme lost its significance. One of his colleagues then advised him to listen to, but Kojima misheard it as. He liked the song 'Way To Fall', and chose it as an ending theme. Reception Snake Eater was a commercial success and sold 3.6 million copies worldwide by August 2005. Although this is considerably lower than, which has sold 7 million copies to date, critics were pleased with the new protagonist, Naked Snake—who strongly resembles the series protagonist —after fans were disappointed by Raiden in MGS2.

Kojima at holding a award for Best Story of the Year, 2005Since its release in 2004, the game has received numerous awards. Notable ones include 'best overall action game', 'best overall story' and 'best PS2 use of sound' in 's Best of 2004 awards, and 'best story', 'best sound effects' and 'best new character' in 's Game of the Year 2004 awards.Snake Eater 's theme song won the 'Best Original Vocal Song - Pop' from the Game Audio Network Guild at the Game Developers Conference in August 2005, while the game itself won the award for 'Best PS2 Game' at 2005's Game Convention in. David Hayter, the voice of Snake, was nominated for the (now known as the D.I.C.E. Awards) for 'Outstanding Achievement in Character Performance - Male', and Metal Gear Solid 3: Snake Eater was nominated for 'Console Action/Adventure Game of the Year'.

Legacy Snake Eater was developed as a to the entire, and was followed by several direct:,. In 2011, Kojima revealed that he floated the idea of a Metal Gear Solid 5 set during the World War II, showing The Boss and Cobra Unit's assistance in the fight. However, the team was hesitant about such a big project and Kojima later felt that 'simply dropping MGS5 on the younger staff members was a bit heavy.'

Although the ending of Metal Gear Solid 3 reveals Naked Snake was given the Big Boss title, Kojima stated 'he's not really the Big Boss yet'. With, he wanted to explain how Naked Snake became the man who appeared in the original Metal Gear games as Solid Snake's enemy.The game has since been listed on several 'Best of.' Lists by video-gaming publications. In 2009, IGN placed Subsistence at number 3 on its 'The Top 25 PS2 Games of All Time' list. Listed Snake Eater and Subsistence at 8th place on its list of 'The 36 Best PS2 Games' in 2010. That same year, IGN ranked Snake Eater 2nd on its list of the 'Top 100 PlayStation 2 Games', and said that it had 'the best story in the franchise.' In 2013, placed the game at number 22 on its 'The 100 Best Games of All Time' list.

That same year, the game's story was ranked 10th place on GamesRadar's list of 'The Best Videogame Stories Ever'. In 2015, the game placed 2nd on USgamer's 'The 15 Best Games Since 2000' list. Releases Snake Eater was first released in North America; the Japanese release was held back for almost a month after that. The Japanese version featured several additional downloadable camouflage patterns that were not available for the North American version, some which were only downloadable through data from Metal Gear Solid 3-related soundtrack CDs.

A limited 'premium package' edition of Snake Eater was released alongside the standard version in Japan. The premium package comes with a DVD featuring all the promotional trailers shown before the game's release (including a video shown internally within Konami), two booklets and a painted 1/144-scale model of the Shagohod. A special limited edition CD was given away to those who pre-ordered the Japanese version of Snake Eater, which included several tracks from the game's soundtrack, as well as computer and additional camouflage for the main game.

The pre-order package allowed cell phone users to access a special site featuring image and music downloads.For the European release, Konami added several new features, including the 'European Extreme' difficulty setting, a 'demo theater' which allows players to view all cutscenes at any point after viewing them once during the main game, and a Duel Mode, where players can replay boss battles from the main game, in addition to extra facepaints based on European flags and two new 'Snake vs. Monkey' levels. Most of the downloadable camo patterns that were available for the Japanese version were also released for the European version, with only a few exceptions. Subsistence ReceptionAggregate scoresAggregatorScore93%94/100Review scoresPublicationScore9/105/59/109.8/10AwardPublicationAwardBest Online Game, 2006, PS2Metal Gear Solid 3: Subsistence was released in Japan on December 22, 2005, later in North America on March 14, 2006, in Europe on October 6, 2006, and in Australia on October 13, 2006. Subsistence continues the Metal Gear Solid series tradition of follow-up expanded versions. While previous releases, such as and included skill challenge missions and/or missions, Subsistence eschews the extra single-player missions to include ports of first two games, and (with the latter being officially localized for the first time), a brand-new competitive online mode, and a fully 3D, user-controlled camera in the main portion of the game.

Because of all the additional content that was added, the Subsistence edition was split into two discs: the first disc contains the main game only (including the cutscenes viewer), while the second disc features the online multiplayer mode and all the other supplemental content. The online mode in Subsistence. Here, the GRU team faces off against the KGB teamSubsistence's online multiplayer component, titled Metal Gear Online, consists of five -style game modes, each with a capacity of up to eight. This mode pits players, each playing as a generic soldier against each other in battles and variations of, using stages, items, maneuvers, and units (such as the KGB, GRU or Ocelot Unit) from the main game. Depending on server settings, each round the highest-scoring player in each unit automatically assumes the role of one of the main characters (or from ), along with unique abilities and/or items.

For example, the highest-scoring player on the GRU team would assume the role of Major Raikov, leader of the GRU, next round. Konami's Metal Gear Online service for the PlayStation 2 closed in Japan on December 26, 2006, followed by in North America on April 2, 2007, and in Europe on October 30, 2007, although a fan community has revived it by emulating the servers. As noted above, the online mode, after one of the players unlocks an animal codename, also allowed for the player to play as either Reiko Hinomoto or Rowdy Reiko from Rumble Roses (depending on if the player in question was in the red team or the blue team, respectively). According to Metal Gear series creator Hideo Kojima, he added the characters into the game as secret characters in part due to opportunity: Kojima had earlier been offered a deal with Rumble Roses producer Akari Uchida to make a crossover between Metal Gear and Rumble Roses.

However, the Metal Gear development team at the time refused to work with them. Kojima eventually accepted the offer when trying to decide on secret characters for the online mode for Subsistence to tie up loose ends. He also admitted that he originally considered offering Tomonobu Itagaki, at the time the producer of the Tecmo fighting game series Dead or Alive, the opportunity of using one of his characters as a secret character.In addition to the older games and the online mode, Subsistence includes many of the features that were introduced in the Japanese and European releases. It includes the downloadable extra camouflage and facepaint designs and 'Snake vs. Monkey' stages previously exclusive to the European release, the European Extreme difficulty level, parody cutscenes and trailers from the official website, and connectivity with. The Japanese version also includes a URL for a hidden website that allows the download of, a PC and Mac clock program that features Metal Gear Solid series recurring character.

This website is now publicly available.' Limited Edition' copies of Subsistence also include Existence, the game's cutscenes edited into a three-and-a-half-hour with additional scenes and sound. The North American 'Limited Edition' package was only available to consumers who pre-ordered it before the game's release. The three-disc edition is the standard release of Subsistence in Europe to make up for its later release in the region.A bonus titled Metal Gear Saga Vol. 1 was with for Subsistence in and with the European reissue of Snake Eater released in Germany on March 23, 2006. The disc includes a five-part, 30-minute about the entire Metal Gear series interspersed with an of Hideo Kojima, as well as for various current Metal Gear games.Subsistence received marginally higher review scores than the original Snake Eater, averaging 94% on Metacritic. Reviewers commented that the introduction of the 3D camera removed the 'only grade-A problem' and makes the gameplay feel 'less restrictive and more natural.'

The online mode is considered 'impressive for a PS2 game', though ' Snake Eater 's distinctive gameplay conventions do not entirely lend themselves to the online action-gaming experience.' Subsistence received 's award for 'best online game' for the PlayStation 2 in December 2006. 20th Anniversary re-release On July 2007, Konami re-released all the mainline Metal Gear Solid games from the PlayStation and PlayStation 2, along with the PSP game Metal Gear Solid: Portable Ops, individually and as part of a limited edition box set in Japan commemorating the 20th anniversary of the original Metal Gear. This edition of Metal Gear Solid 3 features the first disc from the Subsistence version and a new second disc containing only the MSX2 Metal Gear games, lacking Metal Gear Online (due to the discontinuation of its servers), as well as all the other content that was present in Subsistence's original second disc (Snake vs. Monkey, Duel Mode and Secret Theater). A similar box set was released for the North American market on March 2008, titled Metal Gear Solid: The Essential Collection, which includes the first disc of Metal Gear Solid 3: Subsistence along with the original Metal Gear Solid and Metal Gear Solid 2: Substance, but lacks the second disc with the MSX2 games from the Japanese 20th Anniversary edition.HD Edition. Main article:Metal Gear Solid 3: Snake Eater - HD Edition was released on the and consoles in late 2011.

It was released as part of the, as well as a digital download on. The PlayStation 3 and Xbox 360 versions run in a resolution of and aim for a target framerate of 60 frames per second, compared to the PlayStation 2 version's maximum of 30 FPS. The aspect ratio has also been increased from the original's presentation to a wider resolution, giving players a wider view of their surroundings. The HD Edition features some of the content from the Subsistence version, such as the third-person camera and demo theater, but lacks the online multiplayer mode and the 'Snake vs. Monkey' minigame (due to this version also being released on the Xbox 360).

The two MSX2 Metal Gear games are also included in this version, both accessible from the main menu. A version of the Metal Gear Solid HD Collection on June 2012, which features Metal Gear Solid 2 and 3; this version of Metal Gear Solid 3 features limited touch controls to take advantage of the Vita's touchscreen, and compared to the PlayStation 2 version, the framerate is a more consistent 30 FPS, with less. Snake Eater 3D ReceptionAggregate scoreAggregatorScore78/100Review scoresPublicationScore7/108/108.5/10. A screenshot of Metal Gear Solid: Snake Eater 3D, showing Snake restraining the enemy with CQCAt, Konami displayed a technical demo for the entitled Metal Gear Solid 3D: Snake Eater – The Naked Sample. The demo's subtitle 'The Naked Sample' was meant to convey its purpose as just a sample of the 3DS hardware, with no plans to bring a game into production at that point. Series producer Hideo Kojima stated at the time that if a Metal Gear game for the 3DS was actually made they would consider some elements from the title, including the game's cooperative gameplay system. Later in 2010, Konami announced a full Metal Gear title for release on the 3DS, which was revealed at Nintendo World 2011 to be Metal Gear Solid: Snake Eater 3D.

It was released on February 21, 2012, in North America and March 8, 2012, worldwide.Due to the limited interface of the 3DS, as well as to take advantage of the touchscreen, 3D has unique controls when compared to other games in the Metal Gear series. While the game has been heavily criticized for these control changes, use of the peripheral has been cited for alleviating many of the control issues of the 3DS. This is done by restoring camera movement to the second analog stick, adding ZL and ZR buttons for aiming and attacking, and allowing the face buttons to be used in a manner more in line with all other releases in the Metal Gear series.3D also has certain optional in-game differences that affect play, such as the concise over the shoulder third-person view and the addition of crouch-walking. Firing in this third-person view substitutes an open cross-hair for the standard down-the-barrel sighting of the standard FPS view. This method of aiming can seem less precise but does allow for a greater margin of error in accuracy. 3D makes use of the 3DS console's gyroscope, which is used to maintain balance when walking across a bridge or standing on tree branches. The camouflage system has also been updated, allowing the player to make use of the 3DS' camera to make a custom camouflage pattern.

The port features numerous graphical improvements over the initial PlayStation 2 version including better character models and the addition of normal mapping. Despite this, the framerate has been criticized for falling far below the other versions of Snake Eater.

Snake Eater 3D has met with positive reviews, averaging 78/100 at based on 46 reviews. Related media Novelization A novelization of Metal Gear Solid: Snake Eater, written by Satoshi Hase, was published by in on January 25, 2014. Pachislot KPE, the parlor entertainment subsidiary of Konami, announced a adaptation of Metal Gear Solid 3: Snake Eater.

It runs on a new type of cabinet known as the 'Big Boss', which features a 32-inch LCD monitor in covering its front surface. Scenes from the original video game have been redone in updated CGI to showcase the cabinet's high-end video capabilities.

The machine was officially distributed on October 17, 2016, to various parlors nationwide in Japan. References Notes. ^ Lewis, Ed (November 17, 2004). Retrieved 2006-08-10. ^. Retrieved 2008-03-04.

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Metal Gear Solid 3: Snake Eater. Sokolov: A certain group is plotting to use this opportunity to seize power by rallying the anti-government forces, overthrowing Khrushchev, and installing Brezhnev and Kosygin in his place. The mastermind behind this plot is Colonel Volgin of the GRU. Konami Computer Entertainment Japan. Metal Gear Solid 3: Snake Eater. EVA: I heard that one of the Cobras is waiting for you in the jungle at the foot of the mountains. He's a legendary sniper called The End.

// Naked Snake: Yeah, I've seen him before. That ridiculously old guy, right? // EVA: Don't underestimate him. He's known as the father of modern sniping. Konami Computer Entertainment Japan. Metal Gear Solid 3: Snake Eater. Major Zero: The Sorrow was a man with, well.

Special powers. Konami Computer Entertainment Japan.

Metal Gear Solid 3: Snake Eater. Soldier: You. You're from the Ocelot Unit of Spetsnaz! What's a GRU soldier doing here?

// Ocelot: Soldier? // Soldier: He's the Ocelot commander!. ^ Bramwell, Tom (May 13, 2004). Retrieved 2006-08-23. Konami Computer Entertainment Japan. Metal Gear Solid 3: Snake Eater. The Boss: I'm defecting to the Soviet Union.

Sokolov is a little gift for my new hosts. // Colonel Volgin: Recoil-less nuclear warheads. These will make a fine gift for me. Konami Computer Entertainment Japan. Metal Gear Solid 3: Snake Eater. Khrushchev: So, The Boss, with Colonel Volgin's help, stole two experimental nuclear shells and took them with her as a gift when she defected.

Then, shortly thereafter, Sokolov's design lab, a top-secret military research facility, was destroyed by one of these weapons. Am I right so far? // President Johnson: Yes, that's correct.

Konami Computer Entertainment Japan. Metal Gear Solid 3: Snake Eater.

Colonel Volgin: But it won't be me that pulled the trigger. It will be our friend, the American defector. Konami Computer Entertainment Japan. Metal Gear Solid 3: Snake Eater. Major Zero: To put it simply, in order to avoid a full-scale nuclear conflict, we have to prove that America was not involved in that explosion. ^ Konami Computer Entertainment Japan.

Metal Gear Solid 3: Snake Eater. Major Zero: Snake, let's go over your mission objectives one more time.

Rescue Sokolov. Find out what's happened to the Shagohod – then destroy it.

And finally, eliminate The Boss. // Naked Snake: Eliminate The Boss. // Major Zero: This mission will be code-named 'Operation: Snake Eater'. // Naked Snake: Because I'll be taking on The Boss and her COBRA Unit, right? // Major Zero: Don't forget about Colonel Volgin. // Naked Snake: I'm not a hired killer. // Major Zero: I know.

But that was the Kremlin's demand. Konami Computer Entertainment Japan.

Metal Gear Solid 3: Snake Eater. Naked Snake: I heard you used to be a code breaker for the NSA. // EVA: I was. Four years ago I defected to the Soviet Union with ADAM. Konami Computer Entertainment Japan.

Metal Gear Solid 3: Snake Eater. Colonel Volgin: (.) During the last great war, the most powerful men in America, China, and the Soviet Union had a secret pact. The pact was a blueprint for defeating the Axis Powers and creating a new world order. Konami Computer Entertainment Japan. Metal Gear Solid 3: Snake Eater.

Colonel Volgin: Admit it! You're after the location of the Legacy! The secret fund established by the three Great Powers during the two World Wars. That's what you're looking for isn't it? One hundred billion dollars. Divided up and hidden all over the world. Konami Computer Entertainment Japan.

Metal Gear Solid 3: Snake Eater. Granin: (.) Volgin's father was in charge of the Philosopher's money laundering activities. In the confusion of the war, he somehow ended up with their treasure. And Volgin inherited that treasure illegally. Konami Computer Entertainment Japan. Metal Gear Solid 3: Snake Eater. EVA: (.) I'm not a KGB spy and I never worked for the NSA.

I am an agent of the People's Republic of China. For the General HQ Second Department of the People's Liberation Army. It was all a lie. I tricked you.

And I'm sorry. The Philosophers still exist in China, too. You see, my mission was to find out where Volgin was hiding the Philosopher's Legacy and steal it. Konami Computer Entertainment Japan. Metal Gear Solid 3: Snake Eater. EVA: The Boss's defection was a ruse set up by the U.S. It was all a big drama by Washington so they could get their hands on the Philosopher's Legacy.

And The Boss was the star of the show. They planned it so that they could get the Legacy that Colonel Volgin inherited. And destroy the Shagohod at the same time.

Konami Computer Entertainment Japan. Metal Gear Solid 3: Snake Eater. EVA: (.) Everything was going according to plan, but then something happened that no one could have predicted. Colonel Volgin fired an American-made nuclear warhead at Sokolov's research facility. Khrushchev demanded that the U.S. Government provide proof that it wasn't involved.

(.) The authorities in Washington knew that in order to prove its innocence they'd have to get rid of The Boss. And that one of their own would have to do the job. (.) That was the mission she was given. (.) She sacrificed her life and her honor for her native land. Konami Computer Entertainment Japan. Metal Gear Solid 3: Snake Eater.

President Johnson: You are above even The Boss. I hereby award you the title of Big Boss. Konami Computer Entertainment Japan. Metal Gear Solid 3: Snake Eater. The American President is relying on us to keep a ling on the whole affair. We've got him by the balls. It should make a valuable trump card in future negotiations.

Konami Computer Entertainment Japan. Metal Gear Solid 3: Snake Eater. Ocelot: (.) The Philosopher's Legacy is now safely with us. In America's hands.

(.) The film we handed the Chinese was a fake. Peking must be in an uproar right about now. (.) Only half of the money has made it back to the United States. (.) I've obtained something from Granin that you might find interesting.

It's a revolutionary new nuclear attack system (.) Yes, we have John – I mean Snake – to thank for that. (.) Yes, it appears that no one knew that I was ADAM. I'm always at the CIA's disposal. Director. MGS4 Limited Edition Blu-ray DVD, Metal Gear 20 year SAGA. ^ GamePro site staff (August 19, 2003). Archived from on February 28, 2004.

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