Batsugun

Freebase (0.00 / 0 votes) Rate this definition:.BatsugunBatsugun is a vertically scrolling shoot 'em up hailing from the now defunct Japanese game developer Toaplan.Originally developed for the arcade, Batsugun saw two revisions—the first being released in 1993. The latter named Batsugun Special Version was shown at the AOU show in Japan but was never released as Toaplan slid into bankruptcy. After Toaplan's bankruptcy the Special Version appeared on the secondhand market. The two revisions were released on the Sega Saturn in 1996 as a single package coded by Toaplan offshoot Gazelle.Heralded by some as the first 'manic shooter', Batsugun involved employees who would go on to form and work at Cave and continue to work in this subgenre.

You can’t afford to skimp on looting at all because there’s just so much bloody stuff you’ll need to stay operational.Jagged Alliance has always featured a good dollop of management between its combat and, on paper, adding survival elements to that formula doesn’t sound like a bad idea. But in practice, it’s far more chore than challenge. Although you’ll enter most missions undetected, it’ll only take one guard to alert the entire map to your presence. You do expand your squad as the campaign progresses, but you’ll be starting the game with just a pair of surprisingly under-equipped mercs and, in most cases, find yourself heavily outnumbered in these encounters. Jagged alliance crossfire tank destroy. Imagine the Expendables, but after every blazing gunfight, Sly Stallone and his pals have to meticulously take stock of how many dirty water bottles they’ve got shoved into their pockets.The combat itself can be punishing.

CoolROM.com's game information and ROM (ISO) download page for Batsugun (Sega Saturn). Definition of batsugun in the Definitions.net dictionary. Meaning of batsugun. What does batsugun mean? Information and translations of batsugun in the most comprehensive dictionary definitions resource on the web.

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Batsugun saw an evolution in the use of complex enemy wave and bullet patterns, and player firepower and hit-box.

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Catalog NumberPCCB-00151
Release DateMar 18, 1994
Publish FormatCommercial
Release Price1500 JPY
Media FormatCD
ClassificationOriginal Soundtrack, Sound Effect
Published byScitron / Pony Canyon
Composed byYoshitatsu Sakai
Arranged by

Disc 1
01COIN0:04
02SHOOTING STAR (FIGHTER SELECT)0:39
03HEART BEAT (STAGE 1)3:07
04DARK ECHO (BOSS 1)1:42
05SKIM THE SURFACE OF THE SEA (STAGE 2)1:53
06KING BIRD (BOSS 2)2:24
07BOMBER DANCE (STAGE 3)2:08
08PSYCHO PARANOIA (BOSS 3)0:45
09COMPLIMENTARY TICKET (STAGE 4)3:42
10Premonition (BOSS 4)2:01
11GEO FRONTIA (STAGE 5)5:26
12FINAL ATTACK (BOSS 5)0:50
13STAGE CLEAR0:08
14BLUE ILLUMINATION (ENDING)1:24
15NAME ENTRY1:02
16Soldier's Hymn (CONTINUE)1:00
17GAME OVER0:08
18VOICE&S.E.COLLECTION1:38
Disc length30:01
Disc 1
01COIN0:04
02SHOOTING STAR (FIGHTER SELECT)0:39
03HEART BEAT (STAGE 1)3:07
04DARK ECHO (BOSS 1)1:42
05SKIM THE SURFACE OF THE SEA (STAGE 2)1:53
06KING BIRD (BOSS 2)2:24
07BOMBER DANCE (STAGE 3)2:08
08PSYCHO PARANOIA (BOSS 3)0:45
09COMPLIMENTARY TICKET (STAGE 4)3:42
10予感 (BOSS 4)2:01
11GEO FRONTIA (STAGE 5)5:26
12FINAL ATTACK (BOSS 5)0:50
13STAGE CLEAR0:08
14BLUE ILLUMINATION (ENDING)1:24
15NAME ENTRY1:02
16戦士達の賛美歌 (CONTINUE)1:00
17GAME OVER0:08
18VOICE&S.E.COLLECTION1:38
Disc length30:01

Notes

Part of Scitron's G.S.M. 1500 Series.
Composed by YOSHITATSU SAKAI (TOAPLAN)
Recorded at M'S PLOT STUDIO
Engineered by HIROFUMI SAKO
Second Engineered by RIE WADA
Mastered by KUMIKO TAKEUCHI
Produced by YOSHIHIRO OHNO for SCITRON & ART INC.
Directed by FUYUKI ANDO for SCITRON & ART INC., MASAKI USUI (PONY CANYON)
Designed by ORIE KAKIYA
Special Thanks to TAIZO HAYASHI (TOAPLAN), TATSUYA UEMURA (TOAPLAN), KOETSU IWABUCHI (TOAPLAN)
Executive Producer - KAZUSUKE OBI for SCITRON & ART INC., SEIJI KUNIYOSHI (PONY CANYON)

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