Sword Of The Stars Tech Tree

Any cheat or mod around to open the complete tech tree? I want to know all the possible techs without the need to play this lenghty game. If the tech is random and the player fails to roll for it, he gets next tech on the list. The first 15 'levels' on the list seem to be in a fixed order. Randomness starts after 'level' 15 (i.e. Addict Morrigi for the Morrigi or Cybernetic interface for other races), but some techs seem to appear more often than others.

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From StrategyWiki, the video game walkthrough and strategy guide wiki

Sword of the Stars Table of Contents Walkthrough

Table of Contents

Sword of the Stars
Developer(s)Kerberos Productions
Publisher(s)
Deprecated template usage Paradox Interactive (current)
Deprecated template usage Lighthouse Interactive (former)
Latest version1.2.2
Release date(s)
September 8, 2006
Genre(s)Strategy
System(s)Windows
ModesSingle player, Multiplayer
Rating(s)
PEGI: Ages 7+
Expansion pack(s)Born of Blood
A Murder of Crows
Argos Naval Yard
SeriesSword of the Stars
PCGamingWiki
TwitchSword of the Stars Channel
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This is the first game in the Sword of the Stars series. For other games in the series see the Sword of the Stars category.

Sword of the Stars is a space strategy game by independent developer Kerberos Productions. A demo was released on FilePlanet on Tuesday July 25, 2006 that allowed players to play as either Humans or Tarkas. Sword of the Stars was released August 22, 2006 in North America and September 8 in Europe by Lighthouse Interactive.

According to statements made by Kerberos employees at the Kerberos community forums, a sequel had always been a likely addition to this series. The first expansion for the game, Born of Blood, features a new race, the Zuul, as well as select interface improvements.

On October 3, 2008, the second expansion to Sword of the Stars, A Murder of Crows, featuring the Morrigi race and new Xeno Tech and Drone technologies, was released initially through GamersGate as a limited time exclusive. It has since been released under other digital distribution channels.

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Sword of the Stars seeks to streamline the 4X experience through a simplified design intended to avoid feature creep. 4X games in recent years have tended towards complicated designs and steep learning curves, which can be intimidating for many players. Sword of the Stars takes a more back to basics approach, leaving out many features such as ground combat and fighters. It also features a more simplified colony development model that replaces buildings with infrastructure, which utilizes the planet's resource base to provide production points that can be utilized for infrastructure development, terraforming, producing space vessels, and production of trade goods capitalized for money.

Sword of the Stars is also noted for the use of completely different propulsion systems for each race, as well as completely different ship art. Prince of qin online games.

Table of Contents

Retrieved from 'https://strategywiki.org/w/index.php?title=Sword_of_the_Stars&oldid=788350'

Contents.Power technology Power technology is the main branch of technology in Sword of the Stars. Initially, you start with Fission technology, which provides weak instellar travel. Fusion is the next technology in the listing, followed by anti-matter. Research in this tree provides a significant improvement with ship range and speed.More advanced power technology is also required to unlock many higher technologies, such as Dreadnaughts. (They can only use Fusion or higher engines)Torpedo weapons Torpedo weapon technology allows researching energy torpedos.Energy weapons Energy weapon technology is the set of technologies that concern energy weapons, such as lasers, cannons, and beams.Ballistic Weapons Ballistic weaponry involves kinetic weaponry. While more primitive than energy weapons, they inflict a different damage type that may help against armor or shielding designed to resist energy weapons.C3 The C3 technology tree concerns communication and sensor technology, improving your ability to handle fleets.Xenotech Xenotech is research into the culture of other species.

On first contact, aliens are not capable of understanding each other's communication; while visible, they will be modified to have the appearance of another language.Each species provide their own tree of Xenotech. Translate Level 1: allows signing ceasefire agreements, and disables scrambling from that species' communications. (If it's still appears scrambled as with 'Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn,' most likely they are messing with you.). Translate Level 2: Allows signing non-agression pacts. Incorporate: Allows the species to live within your culture. Translate Level 3: Allows signing alliances.

Subjugate: Allows you to force planetary surrender.Industrial Industrial technology concerns production. Also contains the upgrades needed to build Cruisers and Dreadnaughts.Biological Biological technology places focus on genetic engineering, allowing you to improve growth rates and environmental tolerance of your population. It also allows researching plagues and their vaccines.Drone Drone technology concerns artifical intelligence.Star Drives Star Drive technology concerns interstellar travel, which improve the range and speed of vessels.Warhead weapons Warhead weapon technology concerns missles. Researching in this field improves damage inflicted by missile weapons.Shield Shield technology contains defensive technology.

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