Splinter Cell Double Agent Walkthrough

Splinter Cell Double Agent Guide

The best place to get cheats, codes, cheat codes, walkthrough, guide, FAQ, unlockables, achievements, and secrets for Tom Clancy's Splinter Cell: Double.


'Value' has no meaning other than in relation to living beings. The value of a thing is always relative to a particular person, is completely personal and different in quantity for each living human -- 'market value' is a fiction, merely a rough guess at the average of personal values, all of which must quantitatively different or trade would be impossible.

This very personal relationship -- 'value' -- has two factors for a human being: first, what he can do with a thing, its cost to him .. and second, what he must do to get it, it's cost to him.

Nothing of value is free. Even the breath of life is purchased at birth only through gasping pain and effort ..

-- Col. Jean DuBois (ret.), StarShip Troopers (1959)
Stage 005 - Shanghai High-Rise
Stage 1
Stage 2
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Stage 5
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Stage 8
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Stage 11
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Assignment
JBA - Reach Aswat's Room
JBA - Exfiltrate on Emile's chopper

Primary
NSA - Record the secret meeting
NSA - Infiltrate the hotel
NSA - Sample the Red Mercury
NSA - Kill Aswat
JBA - Get Aswat's notes from his room

Secondary
NSA - Infiltrate hotel without alert
NSA - Complete mission with no alerts
NSA - Do not kill civilians

Chopper Ride Of Death

Balance out the chopper by listening to the vibrations (PC) or feeling them (360). Do you have vibration turned off? You still do (or running this on a PC)? You will have to use your ears to hear how the bird levels out.

For your X360 owners, you can feel the vibration steady as the chopper levels out. For you folks with dead senses, simply level the distant skyline horizontally and make sure none of the skyscraper lights are visible in the cockpit. The chopper will land by itself and both Emile and 'Moose' Moss will leave Sam by the chopper.

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Time to 'go into action'.

Rooftop Follies
(ABOVE) You can accidentally climb the fence if you get near. Don't or you fail the mission right now.
To get out of the landing pad, have Sam head 'left' of the door the two bald jerk-o-la's to locate a stack of wood pallets. From there, mantle to the rooftop and head 'left' towards the back of the structure. The picture shows the fire escape ladder where the guards in this area will be talking -- you want to avoid that and look for a drain pipe to shimmy up.
(ABOVE) The zip line is visible. Get on it before the dumb-ass guard turns around from his conversation.
At the top (next to the comm dish), look for a zip line to the next section. Jump straight up (never while moving or you fly off and sound alerts) at the edge and Sam should auto-grab. Stay high in the next set of buildings. Unless you are not exploiting the environment, you almost never go face to face with enemies on ground level.
(ABOVE) Use the plank, the pipe and some stealthy action to reach the crane controls.

There is a plank of wood that lets Sam stay above the patrols. A broken stand pipe will let him siddle to the crane controls. Consider saving if you suck at the hacking game. Hack the crane to deploy it with no lights. The ladder to the top of the crane is behind it (faces the control panel). Rappel down the side of the hotel from the top of the crane.

Outside the Hotel

Fast rappel down the building (push the Jump button while rappeling) and try to select the laser microphone in the inventory so you have it when you go into Aim mode. You need to be very quick with the laser mic or you will miss the NSA objective.
(ABOVE) Keep moving -- for you rSplinter Cell newbies, Sam will adapt to the environment if you continue to push him in that direction. Sam stops when he cannot find a way to move onward.

Stay on the ledge to move quickly -- to turn a corner, you need to drop down and hang by the hands -- but for the most part, you only need to move fast to the next architectural element and get to the secret meeting room You will be warned amply about it before hand since there is a checkpoint.

From the checkpoint, fast rappel down to the window (you may need to do one big jump and then a second less forceful and mild jump). Don't worry about sound and about being seen, since the light inside reflects against the glass and darkness outside (see -- real science works). Whip out the laser mic and aim it right in the center of the three weiners talking on the sofa.
(ABOVE) After the checkpoint, jump down twice and aim the laser mic at the center of the group so the reticule turns red.
You need to start recording as soon as you drop down to the meeting room level since you are on a timer. A chopper will turn on a search light and spot Sam if you don't finish recording quickly and drop down to the next spot.
(ABOVE) Keep moving once the NSA objective is met and the chopper is triggered. By the time you are warned about the chopper, Sam should be at the windows seen here if not even further towards the vent (left side in the illus.)
Watch the progress bar for recording the meeting. Once you see it fill and disappear, holster your gear and jump rappel down until Sam disengages and can start siddling to the left. Keep moving fast -- speed is all important not stealth -- and when you reach the laundry vents, hang by hands below the vents.
Splinter Cell Double Agent Walkthrough
(ABOVE) Hang and wait here. Sam is safe. Pull the enemy out when he appears and enter the hotel with no alerts.

The searchlight will stop short of the laundry vents (meaning you stay undetected and bag your bonus gear on mission completion). This also lets you execute the guard who comes to inspect the vent at behest of the chopper pilot. Sucks for him (that guard is not an innocent, so you will not be penalized). Enter the Chinese laundromat via the vent.

Inside the Hotel

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The laundry has a floor vent that runs into the next room and pops Sam out into the darkness. Do not try the door unless you like shooting out lights and palm smashing people in the face. There are three enemies in the next room and they are so close, gunfire will sound an alert.
(ABOVE) Power lines and a row of machines on the left. The exit from the laundry is at the end of the row of machines .. on the left.
Pop open the floor tunnel exit and you will want to 'go left'. The exit is a vent behind the laundry machines. The opening is at the end of the machine row. If the way is clear there, go for it. Climb into the vent and drop into the small room at the end. You will be near two or three enemies outside, so don't make too much noise. Do turn off the lights and maybe save the game.
(ABOVE) Use this room as a base to take out the guards outside.
You are near the area 'meeting room'. The patrolling enemy outside can be grabbed through the Japanese window screen (note - Chinese buildings don't use these unless the building is Japanese owned). Put him somewhere safe and enter the small closed room with a guy and a PC. Secure this room (we need not say how .. you should know) and hack the PC.
(ABOVE) This room's PC disables the cameras. Do that or you get sighted later on.
It's imperative to hack the PC and turn off the cameras. You will regret that later if you don't. While you are inside that small room, be sure to pick-up the free sticky cameras -- you can use them later to save you time if you have the explosive modification.
(ABOVE) Go into the left room and crack the safe with the bio-weapon.
With the main cameras in the hotel hacked (they will not sound off an alert), go past the Japanese window screen and left into the small room with the Red Mercury safe. Crack the safe, grab the ammo, examine (magnifying glass) the Red Mercury, and then close the safe (not necessary if you are in a hurry) and leave by the closed door to the bathroom.
(ABOVE) Vent in the bathroom is buggy -- stand still and jump straight up to catch it.

Around the time you reach the safe or thereabouts, Moose will contact Sam about breaking into Aswat's room. Since you're halfway down already, you might as well oblige. In the bathroom by the safe, remain still under the vent and jump (greater height). Sam should catch the lip of the hole and mantle up.

Going to Aswat's Room
(ABOVE) Stop and make sure the coast is clear before dropping down, or you run right into a guard instantly. A checkpoint at the ladder will help you save the progress.

Go to the end of the vent and stop. Sometimes a guard will come into the area brielfy before leaving. There's no way around him but wait for the S.O.B. to leave, so wait. You have the luxury for now.

With the way clear, drop down into the small side room and head for the ladder ahead. Someone will blab more crap into Sam's ear as the checkpoint occurs near the ladder. Whatever. Sam will supply the B.S. -- IGN will supply the strategy.

Head up the ladder and rappel down near the edge. The rappel point is near the middle of the precipice. Fast rappel down to the catwalk and go to the ends. Use the lifts coming up and down as yours to go down to the next level. At the third catwalk, consider saving once you jump off the lift.
(ABOVE) Sam says, 'Goodbye head'. Note the camera behind the enemy. If you did not disable it, you will need to OCP it before you march out into the light.

There are two enemies in this area. One will be near where Sam jumps onto the catwalk and may see you. You can of course, shoot him in the head (easiest solution) when he nears the opening by the catwalk. Take down the other guard depending on his distance from Sam and where he is. With the camera disabled, you can take the bodies and transport them from the side to near Aswat's room (check map). Until you approach the door to Aswat's room for a checkpoint, you won't be docked for time or faction status.

Clear the whole 'middle floor' of enemies and dump their bodies near the entrance to Aswat's room. If you have at least two sticky cameras and the explosive camera upgrade, you can use a shortcut to kill Aswat (alternate version -- set an explosive wall mine). Aswat 'patrols' back to his room in a counter clockwise direction. Set a sticky camera (or a mine) in a dark area along the hallway so its explosion will kill anyone on the path. Head for Aswat's room and break into it now.

Aswat's Room
(ABOVE) There are four guards in this room. You need to disable them all to explore the room safely.

Aswat's room has four guards and they may see you if they are hacking the PC and the fireworks light up Sam. Since there's a checkpoint, you can leverage this and get all the enemies by drawing them to a specific spot and plugging them with the handgun or if they are all in one spot, palm-striking them quickly in succession.

Note that on Hard difficulty, one enemy with a gun will kill Sam with two shots. On Normal, you can take down two enemies if you are quick and one of the enemies needs to turn around to find you; any situation more serious than that will require you to use the sticky shockers, sticky cameras, or other gadgets to nuke the porkers before they nuke you.
(ABOVE) The meeting will be 'over' when Sam nears the safe. Crack it quickly for the notes and be ready to kill Aswat.

Once the room is secure, make sure no bodies are really in the hallway and open the safe. Take the doctor's good notes (from the safe) and equip your most lethal weapon. Aswat is a terrorist, so the NSA wants him dead. Sam's on hand and you can settle this by killing Aswat as he makes his way back to his room.

Now if you set a wall mine before, it should take care of him and his bodyguard and your objective will update. If you used a sticky camera instead, you need to fire a second sticky camera (anywhere -- just don't get disoriented) and use the PRIMARY and SECONDARY fire to change cameras -- the first camera can be used to kill Aswat long before he reaches the room (explosive upgrade only). It takes about 30 seconds for the JBA chopper to come down.
(ABOVE) Using the explosive sticky cam method, you can kill Aswat once he marches in on the ambush path. A wall mine will do this automatically if you place it in his path.
Note too that the blue box objective is not Aswat -- he's actually one of the yellow blobs on your 3D map (usually the one in the lead). Once you enter the room, a timer does start ticking (about four minutes), so you need to be fast with the four loons in the room, crack the safe, and be ready to receive the doctor before the chopper breaks you out.
(ABOVE) The exfil room is in Aswat's bathroom. Wait for the zip line to appear and then jump underneath it to get out of town.

Once the JBA chopper breaks into Aswat's room, your 'trust' will decrease incrementally as time passes, jeopardizing your next mission (in JBA HQ). Kill Aswat quickly by leaving no bodies for him to find from the lift to the room (his route seems to be counter clockwise on the floor -- just like the guards) and braining him instantly when he shows. Zipline to the JBA chopper to end the mission.

Unlocked Gear

If you accomplished all the 'starred objectives' in this mission (very easy), you should have the following gear unlocked when you replay this mission (load mission) and when you carry on to the next mission.

  • previously earned - EMP Grenades
  • previously earned - Explosive Sticky Camera
  • previously earned - Ultrasonic Emitter (i.e. noisemaker arrow)
  • previously earned - Wall Mine - Stun
  • previously earned - Electronic Lockpicks
  • previously earned - Gas Grenade
  • previously earned - OPC Recharge Speed Upgrade
  • previously earned - Wall Mine - Flash
  • previously earned - Shotgun - SC20K
  • Hacking Device Speed-Up
  • Smoke Grenade - SC20K
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