Lethal Enforcers Sound Repair

I decided to take a look at the Lethal Enforcers board I recently bought as it had no sound. There are many accounts of people with this problem on the forums for this board and the X-Men board, they use the same IC. I found an excellent post over on the KLOV forums here and decided to see what I could do. The following are the Dip Switch settings based off of MAME 0.180 source code. Use this information at your own risk! The information was parsed from the MAME source code and could contain errors as to the state, order or descriptions of what the switches do.

(Redirected from Lethal Enforcers II: Gunfighters)
Lethal Enforcers II: Gun Fighters
Developer(s)Konami
Publisher(s)Konami
Producer(s)Tom. K.
Composer(s)Tsuyoshi Sekito
Yuichi Sakakura
SeriesLethal Enforcers
Platform(s)Arcade, Sega Genesis, Sega CD, PlayStation (as Lethal Enforcers I & II)
ReleaseArcade
  • JP: March 1994
Genesis
Sega CD
  • PAL: November 23, 1994
  • NA: November 24, 1994
  • JP: November 25, 1994
PlayStation
  • NA: November 17, 1997
  • PAL: November 1997
  • JP: November 20, 1997
Genre(s)Rail shooter
Mode(s)Single-player, Two-player simultaneous
Arcade systemKonami GX

Lethal Enforcers II: Gun Fighters, known in Japan as Lethal Enforcers II: The Western (リーサルエンフォーサーズ2, Rīsaru Enfōsāzu Tsu), is a 1994 arcade game and prequel to the original Lethal Enforcers. In contrast with the first game's modern law enforcement theme, Lethal Enforcers II takes place in the American Old West.

Ports of the game were released for the Sega Genesis/Mega Drive and the Sega CD. The game was bundled along with the first Lethal Enforcers game as part of the PlayStation compilation Lethal Enforcers I & II.

Mirror moon ep 10 This means things like repetitious posting of similar content, low-effort posts/memes and misleading/exaggerated titles on link posts. We know spam when we see it, we will delete it.WikiLots of useful information can be found in our:.Resources.WINE-related:.Tech support:. We all need to support each other to help GNU/Linux gaming grow.Spam will be deleted. Which lives and.(I'm writing this because when I was thinking about buying this game I couldn't find much information of the sort I wanted to help me decide whether I wanted it)(because this is a game you really have to work out for yourself and because I've only played it for a few hours thus far, some of what I say may be incorrect)It's a game entirely about exploration, there is nothing else.

Years later, Konami released Lethal Enforcers 3.

Gameplay[edit]

In this game, the goal is to shoot outlaws in order to eradicate crime from a stereotypical town in the American West of the 1873. At the beginning of the game, three to five life units are available. In the arcade version, more can be purchased by inserting additional coins. Life units are also awarded based on how many points the player scores while playing the game. Every time the player, an innocent civilian or lawman is shot, one life unit will be lost. The game overs when all life units are gone, but continued play is available.

Lethal Enforcers 2 has five stages: 'The Bank Robbery', 'The Stage-Holdup', 'Saloon Showdown', 'The Train Robbery', and 'The Hide-Out'. During each stage, the player must shoot the armed outlaws without harming any innocent townsfolk or fellow lawmen. One shot is enough to kill most enemies. Each stage features a boss that must be killed in order to complete the stage (though a unique case happened in the third stage where the boss battle is in the form of a dueling mini-game). Just like the original game, a dip switch setting in the arcade version allows operators to let players progress through the stages in a linear fashion ('arcade mode') or select individual stages ('street mode'), including the between level target practice stages.

Weapons[edit]

The player's gun (a six-shooter) can carry up to six bullets. To reload, the player must aim the light gun away from the screen and pull the trigger. Additional weaponry can be found throughout the game that will give the player better firepower: .50 caliberSharps, rifles, double rigs, shotguns, Gatling guns, and cannons. The Gatling guns and cannons can each be used only once but the other four weapons can be reloaded the same way as the basic service revolver. If a player is shot while in possession of one of those acquired weapons, the acquired weapon is lost and the player will return to the basic service revolcer.

Ranks[edit]

There are different ranks that the player can attain, depending on how well the player performs. The ranks are: Posse, Deputy, Sheriff, Deputy Marshal and U.S. Marshal. When the game begins, the player's rank is Posse, and after each stage the player will be promoted, provided they have not killed any innocents. If the player has killed innocents on any stage, they will either maintain their rank or will be demoted. On Sega Genesis and Sega CD port, the accuracy for each stage corresponds to the given rank:

  • 59% or below: Posse
  • 60-69%: Deputy
  • 70-79%: Sheriff
  • 80-89%: Deputy Marshal
  • 90% or above: U.S. Marshal

Reception[edit]

Electronic Gaming Monthly gave the Genesis version a 6.2 out of 10 average, commenting positively on the two-player mode and variety of weapons.[1]GamePro gave the Genesis version a perfect 5.0 out of 5 in all four categories (graphics, sound, control, and funfactor), citing the variety of weapons and their individually distinct firing patterns, sharp digitized sprites, realistic backgrounds, and the quality build and accuracy of the Justifier peripheral, which they felt worked better with Lethal Enforcers II than with the original game.[2]

GamePro gave the Sega CD version a positive review as well, saying that it is generally identical to the Genesis version but has more voices.[3]Electronic Gaming Monthly gave it a 6.6 out of 10, commenting that it has better music and sound effects than the Genesis version, but that the game is far more difficult than the first Lethal Enforcers.[4]Next Generation rated it three stars out of five, and stated that 'The graphics aren't good [..] but it's more challenging, since many more of the targets move this time. If you liked it once, you'll like it again.'[5]

References[edit]

  1. ^'Review Crew: Lethal Enforcers 2: Gunfighters'. Electronic Gaming Monthly. No. 63. Sendai Publishing. October 1994. p. 38.
  2. ^Quick-Draw McGraw (November 1994). 'ProReview: Lethal Enforcers II: Gun Fighters'. GamePro. No. 74. IDG. p. 96.
  3. ^Slo Mo (December 1994). 'ProReview: Lethal Enforcers II: GunFighters'. GamePro. No. 75. IDG. p. 116.
  4. ^'Review Crew: Lethal Enforcers II'. Electronic Gaming Monthly. No. 65. Sendai Publishing. December 1994. p. 44.
  5. ^'Finals'. Next Generation. No. 1. Imagine Media. January 1995. p. 98.

External links[edit]

  • Lethal Enforcers II: Gunfighters (Genesis version) at GameFAQs
  • Lethal Enforcers II: Gunfighters (Sega CD version) at GameFAQs
  • Lethal Enforcers II: Gunfighters (Arcade version) at GameFAQs
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Lethal_Enforcers_II:_Gun_Fighters&oldid=938574491'
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Lethal Enforcers

Developer: Konami
Publisher: Konami
Platform: SNES
Released in JP: March 11, 1994
Released in US: January 1994
Released in EU: 1994

This game has debugging material.
This game has a hidden sound test.

Sound Check Mode

Enable Game Genie code FD62-1F04, then start the game.

Konami Gun System Check Mode

Enable Game Genie code D562-1F04, then start the game.


The Lethal Enforcers series
ArcadeLethal Enforcers
SNESLethal Enforcers
GenesisLethal Enforcers
Sega CDLethal Enforcers II: Gunfighters
PlayStationLethal Enforcers I & II
Retrieved from 'https://tcrf.net/index.php?title=Lethal_Enforcers_(SNES)&oldid=524250'

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